Corgi Engine  v8.8
MoreMountains.CorgiEngine.MMF_CorgiEngineEvent Class Reference

This feedback lets you trigger Corgi Engine Events, that can then be caught by other classes More...

Inheritance diagram for MoreMountains.CorgiEngine.MMF_CorgiEngineEvent:
MoreMountains.Feedbacks.MMF_Feedback

Public Attributes

CorgiEngineEventTypes EventType = CorgiEngineEventTypes.PauseNoMenu
 sets the inspector color for this feedback More...
 
Character TargetCharacter
 an optional Character to pass to the event More...
 

Static Public Attributes

static bool FeedbackTypeAuthorized = true
 a static bool used to disable all feedbacks of this type at once More...
 

Protected Member Functions

override void CustomPlayFeedback (Vector3 position, float attenuation=1.0f)
 On play, we ask for a floating text to be spawned More...
 

Additional Inherited Members

Detailed Description

This feedback lets you trigger Corgi Engine Events, that can then be caught by other classes

Member Function Documentation

◆ CustomPlayFeedback()

override void MoreMountains.CorgiEngine.MMF_CorgiEngineEvent.CustomPlayFeedback ( Vector3  position,
float  attenuation = 1.0f 
)
protectedvirtual

On play, we ask for a floating text to be spawned

Parameters
position
attenuation

Implements MoreMountains.Feedbacks.MMF_Feedback.

Member Data Documentation

◆ EventType

CorgiEngineEventTypes MoreMountains.CorgiEngine.MMF_CorgiEngineEvent.EventType = CorgiEngineEventTypes.PauseNoMenu

sets the inspector color for this feedback

the type of event to trigger

◆ FeedbackTypeAuthorized

bool MoreMountains.CorgiEngine.MMF_CorgiEngineEvent.FeedbackTypeAuthorized = true
static

a static bool used to disable all feedbacks of this type at once

◆ TargetCharacter

Character MoreMountains.CorgiEngine.MMF_CorgiEngineEvent.TargetCharacter

an optional Character to pass to the event


The documentation for this class was generated from the following file: