Corgi Engine
v9.0
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This component allows your character to fly by moving gravity-free on both x and y axis. Here you can define the flight speed, as well as whether or not the character is always flying (in which case you don't have to press a button to fly). Important note : slope ceilings are not supported for now. More...
Public Member Functions | |
override string | HelpBoxText () |
This method is only used to display a helpbox text at the beginning of the ability's inspector. More... | |
virtual void | SetHorizontalMove (float value) |
Sets the horizontal move value. More... | |
virtual void | SetVerticalMove (float value) |
Sets the horizontal move value. More... | |
virtual void | StartFlight () |
Starts the flight sequence More... | |
virtual void | StopFlight () |
Stops the flight More... | |
override void | ProcessAbility () |
On Update, checks if we should stop flying More... | |
override void | UpdateAnimator () |
At the end of each cycle, we send our character's animator the current flying status More... | |
override void | ResetAbility () |
On reset ability, we cancel all the changes made More... | |
Public Member Functions inherited from MoreMountains.CorgiEngine.CharacterAbility | |
virtual void | SetInputManager (InputManager inputManager) |
Sets a new input manager for this ability to get input from More... | |
virtual void | BindAnimator () |
Binds the animator from the character and initializes the animator parameters More... | |
virtual void | ResetInput () |
Resets all input for this ability. Can be overridden for ability specific directives More... | |
virtual void | EarlyProcessAbility () |
The first of the 3 passes you can have in your ability. Think of it as EarlyUpdate() if it existed More... | |
virtual void | LateProcessAbility () |
The last of the 3 passes you can have in your ability. Think of it as LateUpdate() More... | |
virtual void | PermitAbility (bool abilityPermitted) |
Changes the status of the ability's permission More... | |
virtual void | Flip () |
Override this to specify what should happen in this ability when the character flips More... | |
virtual void | PlayAbilityStartFeedbacks () |
Plays the ability start sound effect More... | |
virtual void | StopStartFeedbacks () |
Stops the ability used sound effect More... | |
virtual void | PlayAbilityStopFeedbacks () |
Plays the ability stop sound effect More... | |
virtual void | RegisterAnimatorParameter (string parameterName, AnimatorControllerParameterType parameterType, out int parameter) |
Registers a new animator parameter to the list More... | |
Public Attributes | |
float | FlySpeed = 6f |
the speed at which the character should fly More... | |
bool | AlwaysFlying = false |
whether or not the Character is always flying, in which case it'll start immune to gravity More... | |
bool | StopFlyingOnDeath = true |
whether or not the Character should stop flying on death More... | |
bool | IsFlying => _flying |
whether or not the Character is currently flying More... | |
Public Attributes inherited from MoreMountains.CorgiEngine.CharacterAbility | |
MMFeedbacks | AbilityStartFeedbacks |
the feedbacks to play when the ability starts More... | |
MMFeedbacks | AbilityStopFeedbacks |
the feedbacks to play when the ability stops More... | |
bool | AbilityPermitted = true |
if true, this ability can perform as usual, if not, it'll be ignored. You can use this to unlock abilities over time for example More... | |
CharacterStates.MovementStates[] | BlockingMovementStates |
an array containing all the blocking movement states. If the Character is in one of these states and tries to trigger this ability, it won't be permitted. Useful to prevent this ability from being used while Idle or Swimming, for example. More... | |
CharacterStates.CharacterConditions[] | BlockingConditionStates |
an array containing all the blocking condition states. If the Character is in one of these states and tries to trigger this ability, it won't be permitted. Useful to prevent this ability from being used while dead, for example. More... | |
Weapon.WeaponStates[] | BlockingWeaponStates |
an array containing all the blocking weapon states. If one of the character's weapons is in one of these states and yet the character tries to trigger this ability, it won't be permitted. Useful to prevent this ability from being used while attacking, for example. More... | |
Protected Member Functions | |
override void | Initialization () |
On Start, we initialize our flight if needed More... | |
override void | HandleInput () |
Looks for hztal and vertical input, and for flight button if needed More... | |
virtual void | HandleMovement () |
Makes the character move in the air More... | |
virtual void | OnRevive () |
When the character respawns we reinitialize it More... | |
override void | OnDeath () |
On death the character stops flying if needed More... | |
override void | OnEnable () |
When the player respawns, we reinstate this agent. More... | |
override void | OnDisable () |
Stops listening for revive events More... | |
override void | InitializeAnimatorParameters () |
Adds required animator parameters to the animator parameters list if they exist More... | |
Protected Member Functions inherited from MoreMountains.CorgiEngine.CharacterAbility | |
virtual void | Start () |
On Start(), we call the ability's intialization More... | |
virtual void | InternalHandleInput () |
Internal method to check if an input manager is present or not More... | |
virtual void | OnRespawn () |
Override this to describe what should happen to this ability when the character respawns More... | |
virtual void | OnHit () |
Override this to describe what should happen to this ability when the character takes a hit More... | |
Protected Attributes | |
float | _horizontalMovement |
float | _verticalMovement |
bool | _flying |
int | _flyingAnimationParameter |
int | _flySpeedAnimationParameter |
Protected Attributes inherited from MoreMountains.CorgiEngine.CharacterAbility | |
Character | _character |
Transform | _characterTransform |
Health | _health |
CharacterHorizontalMovement | _characterHorizontalMovement |
CorgiController | _controller |
InputManager | _inputManager |
CameraController | _sceneCamera |
Animator | _animator |
CharacterStates | _state |
SpriteRenderer | _spriteRenderer |
MMStateMachine< CharacterStates.MovementStates > | _movement |
MMStateMachine< CharacterStates.CharacterConditions > | _condition |
bool | _abilityInitialized = false |
CharacterGravity | _characterGravity |
float | _verticalInput |
float | _horizontalInput |
bool | _startFeedbackIsPlaying = false |
List< CharacterHandleWeapon > | _handleWeaponList |
Static Protected Attributes | |
const string | _flyingAnimationParameterName = "Flying" |
const string | _flySpeedAnimationParameterName = "FlySpeed" |
Properties | |
float | MovementSpeedMultiplier [get, set] |
a multiplier you can target to increase/reduce the flight speed More... | |
Properties inherited from MoreMountains.CorgiEngine.CharacterAbility | |
virtual bool | AbilityAuthorized [get] |
virtual bool | AbilityInitialized [get] |
true if the ability has already been initialized More... | |
This component allows your character to fly by moving gravity-free on both x and y axis. Here you can define the flight speed, as well as whether or not the character is always flying (in which case you don't have to press a button to fly). Important note : slope ceilings are not supported for now.
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protectedvirtual |
Looks for hztal and vertical input, and for flight button if needed
Reimplemented from MoreMountains.CorgiEngine.CharacterAbility.
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protectedvirtual |
Makes the character move in the air
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virtual |
This method is only used to display a helpbox text at the beginning of the ability's inspector.
Reimplemented from MoreMountains.CorgiEngine.CharacterAbility.
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protectedvirtual |
On Start, we initialize our flight if needed
Reimplemented from MoreMountains.CorgiEngine.CharacterAbility.
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protectedvirtual |
Adds required animator parameters to the animator parameters list if they exist
Reimplemented from MoreMountains.CorgiEngine.CharacterAbility.
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protectedvirtual |
On death the character stops flying if needed
Reimplemented from MoreMountains.CorgiEngine.CharacterAbility.
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protectedvirtual |
Stops listening for revive events
Reimplemented from MoreMountains.CorgiEngine.CharacterAbility.
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protectedvirtual |
When the player respawns, we reinstate this agent.
checkpoint | Checkpoint. |
player | Player. |
Reimplemented from MoreMountains.CorgiEngine.CharacterAbility.
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protectedvirtual |
When the character respawns we reinitialize it
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virtual |
On Update, checks if we should stop flying
Reimplemented from MoreMountains.CorgiEngine.CharacterAbility.
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On reset ability, we cancel all the changes made
Reimplemented from MoreMountains.CorgiEngine.CharacterAbility.
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Sets the horizontal move value.
value | Horizontal move value, between -1 and 1 - positive : will move to the right, negative : will move left |
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Sets the horizontal move value.
value | Horizontal move value, between -1 and 1 - positive : will move to the right, negative : will move left |
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Starts the flight sequence
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Stops the flight
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At the end of each cycle, we send our character's animator the current flying status
Reimplemented from MoreMountains.CorgiEngine.CharacterAbility.
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staticprotected |
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staticprotected |
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bool MoreMountains.CorgiEngine.CharacterFly.AlwaysFlying = false |
whether or not the Character is always flying, in which case it'll start immune to gravity
float MoreMountains.CorgiEngine.CharacterFly.FlySpeed = 6f |
the speed at which the character should fly
bool MoreMountains.CorgiEngine.CharacterFly.IsFlying => _flying |
whether or not the Character is currently flying
bool MoreMountains.CorgiEngine.CharacterFly.StopFlyingOnDeath = true |
whether or not the Character should stop flying on death
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getset |
a multiplier you can target to increase/reduce the flight speed