Corgi Engine  v8.8
MoreMountains.CorgiEngine.CharacterStates Class Reference

The various states you can use to check if your character is doing something at the current frame by Renaud ForestiƩ More...

Public Types

enum  CharacterConditions {
  CharacterConditions.Normal, CharacterConditions.ControlledMovement, CharacterConditions.Frozen, CharacterConditions.Paused,
  CharacterConditions.Dead, CharacterConditions.Stunned
}
 The possible character conditions. More...
 
enum  MovementStates {
  MovementStates.Null, MovementStates.Idle, MovementStates.Walking, MovementStates.Falling,
  MovementStates.Running, MovementStates.Crouching, MovementStates.Crawling, MovementStates.Dashing,
  MovementStates.LookingUp, MovementStates.WallClinging, MovementStates.Jetpacking, MovementStates.Diving,
  MovementStates.Gripping, MovementStates.Dangling, MovementStates.Jumping, MovementStates.Pushing,
  MovementStates.DoubleJumping, MovementStates.WallJumping, MovementStates.LadderClimbing, MovementStates.SwimmingIdle,
  MovementStates.Gliding, MovementStates.Flying, MovementStates.FollowingPath, MovementStates.LedgeHanging,
  MovementStates.LedgeClimbing, MovementStates.Rolling
}
 

Detailed Description

The various states you can use to check if your character is doing something at the current frame by Renaud ForestiƩ

Member Enumeration Documentation

◆ CharacterConditions

The possible character conditions.

Enumerator
Normal 
ControlledMovement 
Frozen 
Paused 
Dead 
Stunned 

◆ MovementStates

The possible Movement States the character can be in. These usually correspond to their own class, but it's not mandatory

Enumerator
Null 
Idle 
Walking 
Falling 
Running 
Crouching 
Crawling 
Dashing 
LookingUp 
WallClinging 
Jetpacking 
Diving 
Gripping 
Dangling 
Jumping 
Pushing 
DoubleJumping 
WallJumping 
LadderClimbing 
SwimmingIdle 
Gliding 
Flying 
FollowingPath 
LedgeHanging 
LedgeClimbing 
Rolling 

The documentation for this class was generated from the following file: