◆ PlayerControlsActions()
MoreMountains.CorgiEngine.CorgiEngineInputActions.PlayerControlsActions.PlayerControlsActions |
( |
@CorgiEngineInputActions |
wrapper | ) |
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◆ AddCallbacks()
void MoreMountains.CorgiEngine.CorgiEngineInputActions.PlayerControlsActions.AddCallbacks |
( |
IPlayerControlsActions |
instance | ) |
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◆ Disable()
void MoreMountains.CorgiEngine.CorgiEngineInputActions.PlayerControlsActions.Disable |
( |
| ) |
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◆ Enable()
void MoreMountains.CorgiEngine.CorgiEngineInputActions.PlayerControlsActions.Enable |
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| ) |
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◆ Get()
InputActionMap MoreMountains.CorgiEngine.CorgiEngineInputActions.PlayerControlsActions.Get |
( |
| ) |
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◆ operator InputActionMap()
static implicit MoreMountains.CorgiEngine.CorgiEngineInputActions.PlayerControlsActions.operator InputActionMap |
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PlayerControlsActions |
set | ) |
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static |
◆ RemoveCallbacks()
void MoreMountains.CorgiEngine.CorgiEngineInputActions.PlayerControlsActions.RemoveCallbacks |
( |
IPlayerControlsActions |
instance | ) |
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◆ SetCallbacks()
void MoreMountains.CorgiEngine.CorgiEngineInputActions.PlayerControlsActions.SetCallbacks |
( |
IPlayerControlsActions |
instance | ) |
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◆ Dash
InputAction MoreMountains.CorgiEngine.CorgiEngineInputActions.PlayerControlsActions.Dash |
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get |
◆ enabled
bool MoreMountains.CorgiEngine.CorgiEngineInputActions.PlayerControlsActions.enabled |
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get |
◆ Fly
InputAction MoreMountains.CorgiEngine.CorgiEngineInputActions.PlayerControlsActions.Fly |
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get |
◆ Glide
InputAction MoreMountains.CorgiEngine.CorgiEngineInputActions.PlayerControlsActions.Glide |
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get |
◆ Grab
InputAction MoreMountains.CorgiEngine.CorgiEngineInputActions.PlayerControlsActions.Grab |
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get |
◆ Interact
InputAction MoreMountains.CorgiEngine.CorgiEngineInputActions.PlayerControlsActions.Interact |
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get |
◆ Jetpack
InputAction MoreMountains.CorgiEngine.CorgiEngineInputActions.PlayerControlsActions.Jetpack |
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get |
◆ Jump
InputAction MoreMountains.CorgiEngine.CorgiEngineInputActions.PlayerControlsActions.Jump |
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get |
◆ Pause
InputAction MoreMountains.CorgiEngine.CorgiEngineInputActions.PlayerControlsActions.Pause |
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get |
◆ PrimaryMovement
InputAction MoreMountains.CorgiEngine.CorgiEngineInputActions.PlayerControlsActions.PrimaryMovement |
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get |
◆ Push
InputAction MoreMountains.CorgiEngine.CorgiEngineInputActions.PlayerControlsActions.Push |
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get |
◆ Reload
InputAction MoreMountains.CorgiEngine.CorgiEngineInputActions.PlayerControlsActions.Reload |
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get |
◆ Roll
InputAction MoreMountains.CorgiEngine.CorgiEngineInputActions.PlayerControlsActions.Roll |
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get |
◆ Run
InputAction MoreMountains.CorgiEngine.CorgiEngineInputActions.PlayerControlsActions.Run |
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get |
◆ SecondaryMovement
InputAction MoreMountains.CorgiEngine.CorgiEngineInputActions.PlayerControlsActions.SecondaryMovement |
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get |
◆ SecondaryShoot
InputAction MoreMountains.CorgiEngine.CorgiEngineInputActions.PlayerControlsActions.SecondaryShoot |
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get |
◆ Shoot
InputAction MoreMountains.CorgiEngine.CorgiEngineInputActions.PlayerControlsActions.Shoot |
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get |
◆ Swim
InputAction MoreMountains.CorgiEngine.CorgiEngineInputActions.PlayerControlsActions.Swim |
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get |
◆ SwitchCharacter
InputAction MoreMountains.CorgiEngine.CorgiEngineInputActions.PlayerControlsActions.SwitchCharacter |
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get |
◆ SwitchWeapon
InputAction MoreMountains.CorgiEngine.CorgiEngineInputActions.PlayerControlsActions.SwitchWeapon |
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get |
◆ Throw
InputAction MoreMountains.CorgiEngine.CorgiEngineInputActions.PlayerControlsActions.Throw |
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get |
◆ TimeControl
InputAction MoreMountains.CorgiEngine.CorgiEngineInputActions.PlayerControlsActions.TimeControl |
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get |
The documentation for this struct was generated from the following file: