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InputAction | PrimaryMovement => m_Wrapper.m_PlayerControls_PrimaryMovement |
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InputAction | SecondaryMovement => m_Wrapper.m_PlayerControls_SecondaryMovement |
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InputAction | Jump => m_Wrapper.m_PlayerControls_Jump |
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InputAction | Swim => m_Wrapper.m_PlayerControls_Swim |
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InputAction | Glide => m_Wrapper.m_PlayerControls_Glide |
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InputAction | Jetpack => m_Wrapper.m_PlayerControls_Jetpack |
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InputAction | Fly => m_Wrapper.m_PlayerControls_Fly |
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InputAction | Throw => m_Wrapper.m_PlayerControls_Throw |
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InputAction | Push => m_Wrapper.m_PlayerControls_Push |
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InputAction | Grab => m_Wrapper.m_PlayerControls_Grab |
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InputAction | Run => m_Wrapper.m_PlayerControls_Run |
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InputAction | Dash => m_Wrapper.m_PlayerControls_Dash |
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InputAction | Shoot => m_Wrapper.m_PlayerControls_Shoot |
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InputAction | SecondaryShoot => m_Wrapper.m_PlayerControls_SecondaryShoot |
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InputAction | Interact => m_Wrapper.m_PlayerControls_Interact |
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InputAction | Reload => m_Wrapper.m_PlayerControls_Reload |
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InputAction | Pause => m_Wrapper.m_PlayerControls_Pause |
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InputAction | SwitchWeapon => m_Wrapper.m_PlayerControls_SwitchWeapon |
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InputAction | SwitchCharacter => m_Wrapper.m_PlayerControls_SwitchCharacter |
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InputAction | TimeControl => m_Wrapper.m_PlayerControls_TimeControl |
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InputAction | Roll => m_Wrapper.m_PlayerControls_Roll |
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bool | enabled => Get().enabled |
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◆ PlayerControlsActions()
MoreMountains.CorgiEngine.CorgiEngineInputActions.PlayerControlsActions.PlayerControlsActions |
( |
@CorgiEngineInputActions |
wrapper | ) |
|
◆ AddCallbacks()
void MoreMountains.CorgiEngine.CorgiEngineInputActions.PlayerControlsActions.AddCallbacks |
( |
IPlayerControlsActions |
instance | ) |
|
◆ Disable()
void MoreMountains.CorgiEngine.CorgiEngineInputActions.PlayerControlsActions.Disable |
( |
| ) |
|
◆ Enable()
void MoreMountains.CorgiEngine.CorgiEngineInputActions.PlayerControlsActions.Enable |
( |
| ) |
|
◆ Get()
InputActionMap MoreMountains.CorgiEngine.CorgiEngineInputActions.PlayerControlsActions.Get |
( |
| ) |
|
◆ operator InputActionMap()
static implicit MoreMountains.CorgiEngine.CorgiEngineInputActions.PlayerControlsActions.operator InputActionMap |
( |
PlayerControlsActions |
set | ) |
|
|
static |
◆ RemoveCallbacks()
void MoreMountains.CorgiEngine.CorgiEngineInputActions.PlayerControlsActions.RemoveCallbacks |
( |
IPlayerControlsActions |
instance | ) |
|
◆ SetCallbacks()
void MoreMountains.CorgiEngine.CorgiEngineInputActions.PlayerControlsActions.SetCallbacks |
( |
IPlayerControlsActions |
instance | ) |
|
◆ Dash
InputAction MoreMountains.CorgiEngine.CorgiEngineInputActions.PlayerControlsActions.Dash => m_Wrapper.m_PlayerControls_Dash |
◆ enabled
bool MoreMountains.CorgiEngine.CorgiEngineInputActions.PlayerControlsActions.enabled => Get().enabled |
◆ Fly
InputAction MoreMountains.CorgiEngine.CorgiEngineInputActions.PlayerControlsActions.Fly => m_Wrapper.m_PlayerControls_Fly |
◆ Glide
InputAction MoreMountains.CorgiEngine.CorgiEngineInputActions.PlayerControlsActions.Glide => m_Wrapper.m_PlayerControls_Glide |
◆ Grab
InputAction MoreMountains.CorgiEngine.CorgiEngineInputActions.PlayerControlsActions.Grab => m_Wrapper.m_PlayerControls_Grab |
◆ Interact
InputAction MoreMountains.CorgiEngine.CorgiEngineInputActions.PlayerControlsActions.Interact => m_Wrapper.m_PlayerControls_Interact |
◆ Jetpack
InputAction MoreMountains.CorgiEngine.CorgiEngineInputActions.PlayerControlsActions.Jetpack => m_Wrapper.m_PlayerControls_Jetpack |
◆ Jump
InputAction MoreMountains.CorgiEngine.CorgiEngineInputActions.PlayerControlsActions.Jump => m_Wrapper.m_PlayerControls_Jump |
◆ Pause
InputAction MoreMountains.CorgiEngine.CorgiEngineInputActions.PlayerControlsActions.Pause => m_Wrapper.m_PlayerControls_Pause |
◆ PrimaryMovement
InputAction MoreMountains.CorgiEngine.CorgiEngineInputActions.PlayerControlsActions.PrimaryMovement => m_Wrapper.m_PlayerControls_PrimaryMovement |
◆ Push
InputAction MoreMountains.CorgiEngine.CorgiEngineInputActions.PlayerControlsActions.Push => m_Wrapper.m_PlayerControls_Push |
◆ Reload
InputAction MoreMountains.CorgiEngine.CorgiEngineInputActions.PlayerControlsActions.Reload => m_Wrapper.m_PlayerControls_Reload |
◆ Roll
InputAction MoreMountains.CorgiEngine.CorgiEngineInputActions.PlayerControlsActions.Roll => m_Wrapper.m_PlayerControls_Roll |
◆ Run
InputAction MoreMountains.CorgiEngine.CorgiEngineInputActions.PlayerControlsActions.Run => m_Wrapper.m_PlayerControls_Run |
◆ SecondaryMovement
InputAction MoreMountains.CorgiEngine.CorgiEngineInputActions.PlayerControlsActions.SecondaryMovement => m_Wrapper.m_PlayerControls_SecondaryMovement |
◆ SecondaryShoot
InputAction MoreMountains.CorgiEngine.CorgiEngineInputActions.PlayerControlsActions.SecondaryShoot => m_Wrapper.m_PlayerControls_SecondaryShoot |
◆ Shoot
InputAction MoreMountains.CorgiEngine.CorgiEngineInputActions.PlayerControlsActions.Shoot => m_Wrapper.m_PlayerControls_Shoot |
◆ Swim
InputAction MoreMountains.CorgiEngine.CorgiEngineInputActions.PlayerControlsActions.Swim => m_Wrapper.m_PlayerControls_Swim |
◆ SwitchCharacter
InputAction MoreMountains.CorgiEngine.CorgiEngineInputActions.PlayerControlsActions.SwitchCharacter => m_Wrapper.m_PlayerControls_SwitchCharacter |
◆ SwitchWeapon
InputAction MoreMountains.CorgiEngine.CorgiEngineInputActions.PlayerControlsActions.SwitchWeapon => m_Wrapper.m_PlayerControls_SwitchWeapon |
◆ Throw
InputAction MoreMountains.CorgiEngine.CorgiEngineInputActions.PlayerControlsActions.Throw => m_Wrapper.m_PlayerControls_Throw |
◆ TimeControl
InputAction MoreMountains.CorgiEngine.CorgiEngineInputActions.PlayerControlsActions.TimeControl => m_Wrapper.m_PlayerControls_TimeControl |
The documentation for this struct was generated from the following file: