◆ CorgiEngineInputActions()
MoreMountains.CorgiEngine.CorgiEngineInputActions.CorgiEngineInputActions |
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◆ Contains()
bool MoreMountains.CorgiEngine.CorgiEngineInputActions.Contains |
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InputAction |
action | ) |
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◆ Disable()
void MoreMountains.CorgiEngine.CorgiEngineInputActions.Disable |
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◆ Dispose()
void MoreMountains.CorgiEngine.CorgiEngineInputActions.Dispose |
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◆ Enable()
void MoreMountains.CorgiEngine.CorgiEngineInputActions.Enable |
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◆ FindAction()
InputAction MoreMountains.CorgiEngine.CorgiEngineInputActions.FindAction |
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string |
actionNameOrId, |
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bool |
throwIfNotFound = false |
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) |
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◆ FindBinding()
int MoreMountains.CorgiEngine.CorgiEngineInputActions.FindBinding |
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InputBinding |
bindingMask, |
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out InputAction |
action |
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) |
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◆ GetEnumerator()
IEnumerator<InputAction> MoreMountains.CorgiEngine.CorgiEngineInputActions.GetEnumerator |
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◆ bindings
IEnumerable<InputBinding> MoreMountains.CorgiEngine.CorgiEngineInputActions.bindings => asset.bindings |
◆ controlSchemes
ReadOnlyArray<InputControlScheme> MoreMountains.CorgiEngine.CorgiEngineInputActions.controlSchemes => asset.controlSchemes |
◆ PlayerControls
◆ asset
InputActionAsset MoreMountains.CorgiEngine.CorgiEngineInputActions.asset |
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get |
◆ bindingMask
InputBinding? MoreMountains.CorgiEngine.CorgiEngineInputActions.bindingMask |
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getset |
◆ devices
ReadOnlyArray<InputDevice>? MoreMountains.CorgiEngine.CorgiEngineInputActions.devices |
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getset |
◆ GamepadScheme
InputControlScheme MoreMountains.CorgiEngine.CorgiEngineInputActions.GamepadScheme |
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get |
◆ KeyboardScheme
InputControlScheme MoreMountains.CorgiEngine.CorgiEngineInputActions.KeyboardScheme |
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get |
The documentation for this class was generated from the following file: