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Corgi Engine v9.3
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A data class to store auto execution info to be used in MMAutoExecution More...
Public Attributes | |
bool | AutoExecuteOnAwake |
if this is true, Event will be invoked on Awake More... | |
bool | AutoExecuteOnEnable |
if this is true, Event will be invoked on Enable More... | |
bool | AutoExecuteOnDisable |
if this is true, Event will be invoked on Disable More... | |
bool | AutoExecuteOnStart |
if this is true, Event will be invoked on Start More... | |
bool | AutoExecuteOnInstantiate |
if this is true, Event will be invoked on Instantiate (you'll need to send a OnInstantiate message for this to happen More... | |
UnityEvent | Event |
A data class to store auto execution info to be used in MMAutoExecution
bool MoreMountains.Tools.MMAutoExecutionItem.AutoExecuteOnAwake |
if this is true, Event will be invoked on Awake
bool MoreMountains.Tools.MMAutoExecutionItem.AutoExecuteOnDisable |
if this is true, Event will be invoked on Disable
bool MoreMountains.Tools.MMAutoExecutionItem.AutoExecuteOnEnable |
if this is true, Event will be invoked on Enable
bool MoreMountains.Tools.MMAutoExecutionItem.AutoExecuteOnInstantiate |
if this is true, Event will be invoked on Instantiate (you'll need to send a OnInstantiate message for this to happen
bool MoreMountains.Tools.MMAutoExecutionItem.AutoExecuteOnStart |
if this is true, Event will be invoked on Start
UnityEvent MoreMountains.Tools.MMAutoExecutionItem.Event |