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Corgi Engine v9.4
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A data class to store auto execution info to be used in MMAutoExecution. More...
Public Attributes | |
| bool | AutoExecuteOnAwake |
| if this is true, Event will be invoked on Awake | |
| bool | AutoExecuteOnEnable |
| if this is true, Event will be invoked on Enable | |
| bool | AutoExecuteOnDisable |
| if this is true, Event will be invoked on Disable | |
| bool | AutoExecuteOnStart |
| if this is true, Event will be invoked on Start | |
| bool | AutoExecuteOnInstantiate |
| if this is true, Event will be invoked on Instantiate (you'll need to send a OnInstantiate message for this to happen | |
| UnityEvent | Event |
A data class to store auto execution info to be used in MMAutoExecution.
| bool MoreMountains.Tools.MMAutoExecutionItem.AutoExecuteOnAwake |
if this is true, Event will be invoked on Awake
| bool MoreMountains.Tools.MMAutoExecutionItem.AutoExecuteOnDisable |
if this is true, Event will be invoked on Disable
| bool MoreMountains.Tools.MMAutoExecutionItem.AutoExecuteOnEnable |
if this is true, Event will be invoked on Enable
| bool MoreMountains.Tools.MMAutoExecutionItem.AutoExecuteOnInstantiate |
if this is true, Event will be invoked on Instantiate (you'll need to send a OnInstantiate message for this to happen
| bool MoreMountains.Tools.MMAutoExecutionItem.AutoExecuteOnStart |
if this is true, Event will be invoked on Start
| UnityEvent MoreMountains.Tools.MMAutoExecutionItem.Event |