This simple class lets you trigger Unity events automatically, on Awake, Enable, Disable, Start, or on instantiate For that last one, you'll want to send a "OnInstantiate" message when instantiating this object
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This simple class lets you trigger Unity events automatically, on Awake, Enable, Disable, Start, or on instantiate For that last one, you'll want to send a "OnInstantiate" message when instantiating this object
◆ Awake()
virtual void MoreMountains.Tools.MMAutoExecution.Awake |
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On Awake we invoke our events if needed
◆ OnDisable()
virtual void MoreMountains.Tools.MMAutoExecution.OnDisable |
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On Enable we invoke our events if needed
◆ OnEnable()
virtual void MoreMountains.Tools.MMAutoExecution.OnEnable |
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On Enable we invoke our events if needed
◆ OnInstantiate()
virtual void MoreMountains.Tools.MMAutoExecution.OnInstantiate |
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On Instantiate we invoke our events if needed
◆ Start()
virtual void MoreMountains.Tools.MMAutoExecution.Start |
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On Start we invoke our events if needed
◆ Events
a list of events to trigger automatically
The documentation for this class was generated from the following file:
- Assets/CorgiEngine/ThirdParty/MoreMountains/MMTools/Accessories/MMActivation/MMAutoExecution.cs