Pickable inventory item editor.
More...
|
override void | OnInspectorGUI () |
| When drawing the inspector, we display a popup allowing the user to add the item to a specific inventory More...
|
|
|
virtual void | OnEnable () |
| On Enable, we load a list of potential target inventories, and store that in an array More...
|
|
Pickable inventory item editor.
◆ OnEnable()
virtual void MoreMountains.InventoryEngine.PickableInventoryItemEditor.OnEnable |
( |
| ) |
|
|
protectedvirtual |
On Enable, we load a list of potential target inventories, and store that in an array
◆ OnInspectorGUI()
override void MoreMountains.InventoryEngine.PickableInventoryItemEditor.OnInspectorGUI |
( |
| ) |
|
When drawing the inspector, we display a popup allowing the user to add the item to a specific inventory
◆ _targetInventories
string [] MoreMountains.InventoryEngine.PickableInventoryItemEditor._targetInventories |
|
protected |
◆ _targetInventoriesList
List<string> MoreMountains.InventoryEngine.PickableInventoryItemEditor._targetInventoriesList = new List<string>() |
|
protected |
◆ _targetInventoryIndex
int MoreMountains.InventoryEngine.PickableInventoryItemEditor._targetInventoryIndex = 0 |
|
protected |
◆ ItemTarget
ItemPicker MoreMountains.InventoryEngine.PickableInventoryItemEditor.ItemTarget |
|
get |
Gets the item target for future reference
The item target.
The documentation for this class was generated from the following file: