This class handles the selection marker, that will mark the currently selected slot
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virtual void | Start () |
| On Start, we get the associated rect transform More...
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virtual void | Update () |
| On Update, we get the current selected object, and we move the marker to it if necessary More...
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This class handles the selection marker, that will mark the currently selected slot
◆ Start()
virtual void MoreMountains.InventoryEngine.InventorySelectionMarker.Start |
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On Start, we get the associated rect transform
◆ Update()
virtual void MoreMountains.InventoryEngine.InventorySelectionMarker.Update |
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On Update, we get the current selected object, and we move the marker to it if necessary
◆ _currentSelection
GameObject MoreMountains.InventoryEngine.InventorySelectionMarker._currentSelection |
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◆ _deltaTime
float MoreMountains.InventoryEngine.InventorySelectionMarker._deltaTime |
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◆ _originIsNull
bool MoreMountains.InventoryEngine.InventorySelectionMarker._originIsNull =true |
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◆ _originLocalScale
Vector3 MoreMountains.InventoryEngine.InventorySelectionMarker._originLocalScale |
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◆ _originPosition
Vector3 MoreMountains.InventoryEngine.InventorySelectionMarker._originPosition |
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◆ _originSizeDelta
Vector3 MoreMountains.InventoryEngine.InventorySelectionMarker._originSizeDelta |
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◆ _originTime
float MoreMountains.InventoryEngine.InventorySelectionMarker._originTime |
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◆ _rectTransform
RectTransform MoreMountains.InventoryEngine.InventorySelectionMarker._rectTransform |
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◆ MinimalTransitionDistance
float MoreMountains.InventoryEngine.InventorySelectionMarker.MinimalTransitionDistance =0.01f |
the threshold distance at which the marker will stop moving
◆ TransitionSpeed
float MoreMountains.InventoryEngine.InventorySelectionMarker.TransitionSpeed =5f |
the speed at which the selection marker will move from one slot to the other
The documentation for this class was generated from the following file: