A class used to store and define typed damage impact : damage caused, condition or movement speed changes, etc
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A class used to store and define typed damage impact : damage caused, condition or movement speed changes, etc
◆ _lastRandomFrame
int MoreMountains.CorgiEngine.TypedDamage._lastRandomFrame = -1000 |
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protected |
◆ _lastRandomValue
float MoreMountains.CorgiEngine.TypedDamage._lastRandomValue = 0f |
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protected |
◆ ApplyMovementMultiplier
bool MoreMountains.CorgiEngine.TypedDamage.ApplyMovementMultiplier = false |
whether or not to apply a movement multiplier to the damaged character
◆ AssociatedDamageType
DamageType MoreMountains.CorgiEngine.TypedDamage.AssociatedDamageType |
the type of damage associated to this definition
◆ DisableGravity
bool MoreMountains.CorgiEngine.TypedDamage.DisableGravity = false |
when in forced character condition mode, whether or not to disable gravity
◆ ForceCharacterCondition
bool MoreMountains.CorgiEngine.TypedDamage.ForceCharacterCondition = false |
whether or not this damage, when applied, should force the character into a specified condition
◆ ForcedCondition
when in forced character condition mode, the condition to which to swap
◆ ForcedConditionDuration
float MoreMountains.CorgiEngine.TypedDamage.ForcedConditionDuration = 3f |
when in forced character condition mode, the duration of the effect, after which condition will be reverted
◆ MaxDamageCaused
float MoreMountains.CorgiEngine.TypedDamage.MaxDamageCaused = 10f |
The max amount of health to remove from the player's health.
◆ MinDamageCaused
float MoreMountains.CorgiEngine.TypedDamage.MinDamageCaused = 10f |
The min amount of health to remove from the player's health.
◆ MovementMultiplier
float MoreMountains.CorgiEngine.TypedDamage.MovementMultiplier = 0.5f |
the movement multiplier to apply when ApplyMovementMultiplier is true
◆ MovementMultiplierDuration
float MoreMountains.CorgiEngine.TypedDamage.MovementMultiplierDuration = 2f |
the duration of the movement multiplier, if ApplyMovementMultiplier is true
◆ ResetControllerForces
bool MoreMountains.CorgiEngine.TypedDamage.ResetControllerForces = false |
when in forced character condition mode, whether or not to reset controller forces
◆ DamageCaused
virtual float MoreMountains.CorgiEngine.TypedDamage.DamageCaused |
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get |
The documentation for this class was generated from the following file: