This component allows the definition of a level that can then be accessed and loaded. Used mostly in the level map scene.
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string | LevelName |
| the exact name of the target level More...
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bool | Fade = true |
| whether or not changing level should trigger a fade More...
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bool | Save = true |
| whether or not changing level should trigger a save event More...
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This component allows the definition of a level that can then be accessed and loaded. Used mostly in the level map scene.
◆ GoToLevel()
virtual void MoreMountains.CorgiEngine.LevelSelector.GoToLevel |
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Loads the level specified in the inspector
◆ RestartLevel()
virtual void MoreMountains.CorgiEngine.LevelSelector.RestartLevel |
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Restarts the current level
◆ Fade
bool MoreMountains.CorgiEngine.LevelSelector.Fade = true |
whether or not changing level should trigger a fade
◆ LevelName
string MoreMountains.CorgiEngine.LevelSelector.LevelName |
the exact name of the target level
◆ Save
bool MoreMountains.CorgiEngine.LevelSelector.Save = true |
whether or not changing level should trigger a save event
The documentation for this class was generated from the following file: