Corgi Engine
v9.0
|
Add this class to an area (water for example) and it will pass its parameters to any character that gets into it. More...
Public Attributes | |
CorgiControllerParameters | ControllerParameters |
the new parameters meant to override the olds ones More... | |
bool | ResetForcesOnEntry = false |
if this is true, all forces currently applied to this controller will be reset on entry More... | |
bool | MultiplyForcesOnEntry = false |
if this is true, forces will be multiplied by the values specified below More... | |
Vector2 | ForceMultiplierOnEntry = Vector2.zero |
the force by which to multiply the current forces More... | |
Add this class to an area (water for example) and it will pass its parameters to any character that gets into it.
CorgiControllerParameters MoreMountains.CorgiEngine.CorgiControllerPhysicsVolume2D.ControllerParameters |
the new parameters meant to override the olds ones
Vector2 MoreMountains.CorgiEngine.CorgiControllerPhysicsVolume2D.ForceMultiplierOnEntry = Vector2.zero |
the force by which to multiply the current forces
bool MoreMountains.CorgiEngine.CorgiControllerPhysicsVolume2D.MultiplyForcesOnEntry = false |
if this is true, forces will be multiplied by the values specified below
bool MoreMountains.CorgiEngine.CorgiControllerPhysicsVolume2D.ResetForcesOnEntry = false |
if this is true, all forces currently applied to this controller will be reset on entry