Corgi Engine  v8.8
UncheckReverseGravityInput.cs File Reference

Classes

class  MoreMountains.CorgiEngine.UncheckReverseGravityInput
 Adding this script to a trigger, volume box collider2D will make sure that any character that enters it with a CharacterGravity ability on itself will have its "reverse input when upside down" property set to false. This was created for the purposes of the FeaturesGravity demo but feel free to use it in your game if needed. More...
 

Namespaces

namespace  MoreMountains
 
namespace  MoreMountains.CorgiEngine