Corgi Engine  v9.2
MMF_ChannelMixer_URP.cs File Reference

Classes

class  MoreMountains.FeedbacksForThirdParty.MMF_ChannelMixer_URP
 This feedback allows you to control bloom intensity and threshold over time. It requires you have in your scene an object with a Volume with Bloom active, and a MMBloomShaker_URP component. More...
 

Namespaces

namespace  MoreMountains
 
namespace  MoreMountains.FeedbacksForThirdParty