Corgi Engine v9.3
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Classes | |
class | MMAutoFocus |
This class will set the depth of field to focus on the set of targets specified in its inspector. More... | |
class | MMAutoFocus_URP |
This class will set the URP depth of field to focus on the set of targets specified in its inspector. More... | |
struct | MMBloomShakeEvent |
An event used to trigger vignette shakes More... | |
struct | MMBloomShakeEvent_HDRP |
An event used to trigger vignette shakes More... | |
struct | MMBloomShakeEvent_URP |
An event used to trigger vignette shakes More... | |
class | MMBloomShaker |
Add this class to a Camera with a bloom post processing and it'll be able to "shake" its values by getting events More... | |
class | MMBloomShaker_HDRP |
Add this class to a Camera with a HDRP bloom post processing and it'll be able to "shake" its values by getting events More... | |
class | MMBloomShaker_URP |
Add this class to a Camera with a URP bloom post processing and it'll be able to "shake" its values by getting events More... | |
class | MMCameraZoom |
This class will allow you to trigger zooms on your camera by sending MMCameraZoomEvents from any other class More... | |
struct | MMChannelMixerShakeEvent_HDRP |
An event used to trigger vignette shakes More... | |
struct | MMChannelMixerShakeEvent_URP |
An event used to trigger vignette shakes More... | |
class | MMChannelMixerShaker_HDRP |
Add this class to a Camera with a HDRP color adjustments post processing and it'll be able to "shake" its values by getting events More... | |
class | MMChannelMixerShaker_URP |
Add this class to a Camera with a URP color adjustments post processing and it'll be able to "shake" its values by getting events More... | |
struct | MMChromaticAberrationShakeEvent |
An event used to trigger vignette shakes More... | |
struct | MMChromaticAberrationShakeEvent_HDRP |
An event used to trigger vignette shakes More... | |
struct | MMChromaticAberrationShakeEvent_URP |
An event used to trigger vignette shakes More... | |
class | MMChromaticAberrationShaker |
Add this class to a Camera with a chromatic aberration post processing and it'll be able to "shake" its values by getting events More... | |
class | MMChromaticAberrationShaker_HDRP |
Add this class to a Camera with a HDRP chromatic aberration post processing and it'll be able to "shake" its values by getting events More... | |
class | MMChromaticAberrationShaker_URP |
Add this class to a Camera with a URP chromatic aberration post processing and it'll be able to "shake" its values by getting events More... | |
class | MMCinemachineCameraShaker |
Add this component to your Cinemachine Virtual Camera to have it shake when calling its ShakeCamera methods. More... | |
class | MMCinemachineClippingPlanesShaker |
Add this to a Cinemachine virtual camera and it'll let you control its near and far clipping planes More... | |
class | MMCinemachineFieldOfViewShaker |
Add this to a Cinemachine virtual camera and it'll let you control its field of view over time, can be piloted by a MMFeedbackCameraFieldOfView More... | |
class | MMCinemachineFreeLookZoom |
This class will allow you to trigger zooms on your cinemachine camera by sending MMCameraZoomEvents from any other class More... | |
class | MMCinemachineHelpers |
class | MMCinemachineOrthographicSizeShaker |
Add this to a Cinemachine virtual camera and it'll let you control its orthographic size over time, can be piloted by a MMFeedbackCameraOrthographicSize More... | |
class | MMCinemachinePriorityBrainListener |
Add this to a Cinemachine brain and it'll be able to accept custom blend transitions (used with MMFeedbackCinemachineTransition) More... | |
struct | MMCinemachinePriorityEvent |
An event used to pilot priorities on cinemachine virtual cameras and brain transitions More... | |
class | MMCinemachinePriorityListener |
Add this to a Cinemachine virtual camera and it'll be able to listen to MMCinemachinePriorityEvent, usually triggered by a MMFeedbackCinemachineTransition More... | |
class | MMCinemachineZoom |
This class will allow you to trigger zooms on your cinemachine camera by sending MMCameraZoomEvents from any other class More... | |
struct | MMColorAdjustmentsShakeEvent_HDRP |
An event used to trigger vignette shakes More... | |
struct | MMColorAdjustmentsShakeEvent_URP |
An event used to trigger vignette shakes More... | |
class | MMColorAdjustmentsShaker_HDRP |
Add this class to a Camera with a HDRP color adjustments post processing and it'll be able to "shake" its values by getting events More... | |
class | MMColorAdjustmentsShaker_URP |
Add this class to a Camera with a URP color adjustments post processing and it'll be able to "shake" its values by getting events More... | |
struct | MMColorGradingShakeEvent |
An event used to trigger vignette shakes More... | |
class | MMColorGradingShaker |
Add this class to a Camera with a color grading post processing and it'll be able to "shake" its values by getting events More... | |
struct | MMDepthOfFieldShakeEvent |
An event used to trigger vignette shakes More... | |
struct | MMDepthOfFieldShakeEvent_HDRP |
An event used to trigger vignette shakes More... | |
struct | MMDepthOfFieldShakeEvent_URP |
An event used to trigger vignette shakes More... | |
class | MMDepthOfFieldShaker |
Add this class to a Camera with a depth of field post processing and it'll be able to "shake" its values by getting events More... | |
class | MMDepthOfFieldShaker_HDRP |
Add this class to a Camera with a HDRP depth of field post processing and it'll be able to "shake" its values by getting events More... | |
class | MMDepthOfFieldShaker_URP |
Add this class to a Camera with a URP depth of field post processing and it'll be able to "shake" its values by getting events More... | |
struct | MMExposureShakeEvent_HDRP |
An event used to trigger exposure shakes More... | |
class | MMExposureShaker_HDRP |
Add this class to a Camera with a HDRP exposure post processing and it'll be able to "shake" its values by getting events More... | |
class | MMF_Bloom |
This feedback allows you to control bloom intensity and threshold over time. It requires you have in your scene an object with a PostProcessVolume with Bloom active, and a MMBloomShaker component. More... | |
class | MMF_Bloom_HDRP |
This feedback allows you to control bloom intensity and threshold over time. It requires you have in your scene an object with a Volume with Bloom active, and a MMBloomShaker_HDRP component. More... | |
class | MMF_Bloom_URP |
This feedback allows you to control bloom intensity and threshold over time. It requires you have in your scene an object with a Volume with Bloom active, and a MMBloomShaker_URP component. More... | |
class | MMF_ChannelMixer_HDRP |
This feedback allows you to control channel mixer's red, green and blue over time. It requires you have in your scene an object with a Volume with Channel Mixer active, and a MMChannelMixerShaker_HDRP component. More... | |
class | MMF_ChannelMixer_URP |
This feedback allows you to control bloom intensity and threshold over time. It requires you have in your scene an object with a Volume with Bloom active, and a MMBloomShaker_URP component. More... | |
class | MMF_ChromaticAberration |
This feedback allows you to control chromatic aberration intensity over time. It requires you have in your scene an object with a PostProcessVolume with Chromatic Aberration active, and a MMChromaticAberrationShaker component. More... | |
class | MMF_ChromaticAberration_HDRP |
This feedback allows you to control chromatic aberration intensity over time. It requires you have in your scene an object with a Volume with HDRP Chromatic Aberration active, and a MMChromaticAberrationShaker_HDRP component. More... | |
class | MMF_ChromaticAberration_URP |
This feedback allows you to control chromatic aberration intensity over time. It requires you have in your scene an object with a Volume with URP Chromatic Aberration active, and a MMChromaticAberrationShaker_URP component. More... | |
class | MMF_CinemachineImpulse |
class | MMF_CinemachineImpulseClear |
class | MMF_CinemachineImpulseSource |
class | MMF_CinemachineTransition |
This feedback will let you change the priorities of your cameras. It requires a bit of setup : adding a MMCinemachinePriorityListener to your different cameras, with unique Channel values on them. Optionally, you can add a MMCinemachinePriorityBrainListener on your Cinemachine Brain to handle different transition types and durations. Then all you have to do is pick a channel and a new priority on your feedback, and play it. Magic transition! More... | |
class | MMF_ColorAdjustments_HDRP |
This feedback allows you to control color adjustments' post exposure, hue shift, saturation and contrast over time. It requires you have in your scene an object with a Volume with Color Adjustments active, and a MMColorAdjustmentsShaker_HDRP component. More... | |
class | MMF_ColorAdjustments_URP |
This feedback allows you to control color adjustments' post exposure, hue shift, saturation and contrast over time. It requires you have in your scene an object with a Volume with Color Adjustments active, and a MMColorAdjustmentsShaker_URP component. More... | |
class | MMF_ColorGrading |
This feedback allows you to control color grading post exposure, hue shift, saturation and contrast over time. It requires you have in your scene an object with a PostProcessVolume with Color Grading active, and a MMColorGradingShaker component. More... | |
class | MMF_DepthOfField |
This feedback allows you to control depth of field focus distance, aperture and focal length over time. It requires you have in your scene an object with a PostProcessVolume with Depth of Field active, and a MMDepthOfFieldShaker component. More... | |
class | MMF_DepthOfField_HDRP |
This feedback allows you to control HDRP Depth of Field focus distance or near/far ranges over time. It requires you have in your scene an object with a Volume with Depth of Field active, and a MMDepthOfFieldShaker_HDRP component. More... | |
class | MMF_DepthOfField_URP |
This feedback allows you to control URP depth of field focus distance, aperture and focal length over time. It requires you have in your scene an object with a Volume with Depth of Field active, and a MMDepthOfFieldShaker_URP component. More... | |
class | MMF_Exposure_HDRP |
This feedback allows you to control HDRP exposure intensity over time. It requires you have in your scene an object with a Volume with Exposure active, and a MMExposureShaker_HDRP component. More... | |
class | MMF_FilmGrain_HDRP |
This feedback allows you to control HDRP Film Grain intensity over time. It requires you have in your scene an object with a Volume with Film Grain active, and a MMFilmGrainShaker_HDRP component. More... | |
class | MMF_FilmGrain_URP |
This feedback allows you to control URP Film Grain intensity over time. It requires you have in your scene an object with a Volume with Film Grain active, and a MMFilmGrainShaker_URP component. More... | |
class | MMF_GlobalPPVolumeAutoBlend |
This feedback will let you pilot a Global PostProcessing Volume AutoBlend component. A GPPVAB component is placed on a PostProcessing Volume, and will let you control and blend its weight over time on demand. More... | |
class | MMF_GlobalPPVolumeAutoBlend_URP |
This feedback will let you pilot a Global PostProcessing Volume AutoBlend URP component. A GPPVAB component is placed on a PostProcessing Volume, and will let you control and blend its weight over time on demand. More... | |
class | MMF_Haptics |
Add this feedback to be able to trigger haptic feedbacks via the NiceVibration library. It'll let you create transient or continuous vibrations, play presets or advanced patterns via AHAP files, and stop any vibration at any time This feedback has been deprecated, and is just here to avoid errors in case you were to update from an old version. Use the new haptic feedbacks instead. More... | |
class | MMF_LensDistortion |
This feedback allows you to control lens distortion intensity over time. It requires you have in your scene an object with a PostProcessVolume with Lens Distortion active, and a MMLensDistortionShaker component. More... | |
class | MMF_LensDistortion_HDRP |
This feedback allows you to control HDRP lens distortion intensity over time. It requires you have in your scene an object with a Volume with Lens Distortion active, and a MMLensDistortionShaker_HDRP component. More... | |
class | MMF_LensDistortion_URP |
This feedback allows you to control URP lens distortion intensity over time. It requires you have in your scene an object with a Volume with Lens Distortion active, and a MMLensDistortionShaker_URP component. More... | |
class | MMF_MotionBlur_HDRP |
This feedback allows you to control HDRP motion blur intensity over time. It requires you have in your scene an object with a Volume with MotionBlur active, and a MMMotionBlurShaker_HDRP component. More... | |
class | MMF_MotionBlur_URP |
This feedback allows you to control URP motion blur intensity over time. It requires you have in your scene an object with a Volume with MotionBlur active, and a MMMotionBlurShaker_URP component. More... | |
class | MMF_NVClip |
Add this feedback to play a .haptic clip, optionally randomizing its level and frequency More... | |
class | MMF_NVContinuous |
Add this feedback to play a continuous haptic of the specified amplitude and frequency over a certain duration. This feedback will also let you randomize these, and modulate them over time. More... | |
class | MMF_NVControl |
Add this feedback to interact with haptics at a global level, stopping them all, enabling or disabling them, adjusting their global level or initializing/release the haptic engine More... | |
class | MMF_NVEmphasis |
Use this feedback to play an Emphasis haptics, short haptic bursts whose amplitude and frequency can be controlled in real time, also called Transients in CoreHaptics/iOS More... | |
class | MMF_NVPreset |
Use this feedback to play a preset haptic, limited but super simple predifined haptic patterns More... | |
class | MMF_PaniniProjection_HDRP |
This feedback allows you to control Panini Projection distance and crop to fit over time. It requires you have in your scene an object with a Volume with Bloom active, and a MMPaniniProjectionShaker_HDRP component. More... | |
class | MMF_PaniniProjection_URP |
This feedback allows you to control Panini Projection distance and crop to fit over time. It requires you have in your scene an object with a Volume with Bloom active, and a MMPaniniProjectionShaker_URP component. More... | |
class | MMF_UIToolkit |
This feedback is a base for UI Toolkit feedbacks More... | |
class | MMF_UIToolkitBackgroundColor |
This feedback will let you change the background color of an element on a target UI Document More... | |
class | MMF_UIToolkitBoolBase |
A base feedback to set a bool on a target UI Document More... | |
class | MMF_UIToolkitBorderColor |
This feedback will let you change the border color of an element on a target UI Document More... | |
class | MMF_UIToolkitBorderRadius |
This feedback will let you change the border radius of an element on a target UI Document More... | |
class | MMF_UIToolkitBorderWidth |
This feedback will let you change the border width of an element on a target UI Document More... | |
class | MMF_UIToolkitClass |
This feedback will let you change the class of an element on a target UI Document More... | |
class | MMF_UIToolkitColorBase |
A base feedback to set a color on a target UI Document More... | |
class | MMF_UIToolkitFloatBase |
A base feedback to set a float on a target UI Document More... | |
class | MMF_UIToolkitFontSize |
This feedback will let you change the font size of an element on a target UI Document More... | |
class | MMF_UIToolkitImageTint |
This feedback will let you change the image tint of an element on a target UI Document More... | |
class | MMF_UIToolkitOpacity |
This feedback will let you change the opacity of an element on a target UI Document More... | |
class | MMF_UIToolkitRotate |
This feedback will let you rotate an element on a target UI Document More... | |
class | MMF_UIToolkitScale |
This feedback will let you scale an element on a target UI Document More... | |
class | MMF_UIToolkitSize |
This feedback will let you change the size an element on a target UI Document More... | |
class | MMF_UIToolkitStylesheet |
This feedback will let you change the stylesheet on a target UI Document More... | |
class | MMF_UIToolkitText |
This feedback will let you change the text an element on a target UI Document More... | |
class | MMF_UIToolkitTextColor |
This feedback will let you change the text color an element on a target UI Document More... | |
class | MMF_UIToolkitTransformOrigin |
This feedback will let you change the transform origin an element on a target UI Document More... | |
class | MMF_UIToolkitTranslate |
This feedback will let you translate an element on a target UI Document More... | |
class | MMF_UIToolkitVector2Base |
A base feedback to set a vector2 on a target UI Document More... | |
class | MMF_UIToolkitVisible |
This feedback will let you set the visibility of an element on a target UI Document More... | |
class | MMF_Vignette |
This feedback allows you to control vignette intensity over time. It requires you have in your scene an object with a PostProcessVolume with Vignette active, and a MMVignetteShaker component. More... | |
class | MMF_Vignette_HDRP |
This feedback allows you to control HDRP vignette intensity over time. It requires you have in your scene an object with a Volume with Vignette active, and a MMVignetteShaker_HDRP component. More... | |
class | MMF_Vignette_URP |
This feedback allows you to control URP vignette intensity over time. It requires you have in your scene an object with a Volume with Vignette active, and a MMVignetteShaker_URP component. More... | |
class | MMF_VisualEffect |
This feedback will let you apply basic controls to a target VisualEffect More... | |
class | MMF_VisualEffectSetProperty |
This feedback will let you set a property on a target VisualEffect More... | |
class | MMF_WhiteBalance_HDRP |
This feedback allows you to control white balance temperature and tint over time. It requires you have in your scene an object with a Volume with White Balance active, and a MMWhiteBalanceShaker_HDRP component. More... | |
class | MMF_WhiteBalance_URP |
This feedback allows you to control white balance temperature and tint over time. It requires you have in your scene an object with a Volume with White Balance active, and a MMWhiteBalanceShaker_URP component. More... | |
class | MMFeedbackNVSettings |
A class used to store and manage common Nice Vibrations feedback settings More... | |
struct | MMFilmGrainShakeEvent_HDRP |
An event used to trigger FilmGrain shakes More... | |
struct | MMFilmGrainShakeEvent_URP |
An event used to trigger FilmGrain shakes More... | |
class | MMFilmGrainShaker_HDRP |
Add this class to a Camera with a HDRP FilmGrain post processing and it'll be able to "shake" its values by getting events More... | |
class | MMFilmGrainShaker_URP |
Add this class to a Camera with a URP FilmGrain post processing and it'll be able to "shake" its values by getting events More... | |
class | MMGlobalPostProcessingVolumeAutoBlend |
Use this class to have a global PP volume auto blend its weight on cue, between a start and end values More... | |
class | MMGlobalPostProcessingVolumeAutoBlend_URP |
Use this class to have a global PP volume auto blend its weight on cue, between a start and end values More... | |
class | MMHDRPHelpers |
struct | MMLensDistortionShakeEvent |
An event used to trigger vignette shakes More... | |
struct | MMLensDistortionShakeEvent_HDRP |
An event used to trigger vignette shakes More... | |
struct | MMLensDistortionShakeEvent_URP |
An event used to trigger vignette shakes More... | |
class | MMLensDistortionShaker |
Add this class to a Camera with a lens distortion post processing and it'll be able to "shake" its values by getting events More... | |
class | MMLensDistortionShaker_HDRP |
Add this class to a Camera with a HDRP lens distortion post processing and it'll be able to "shake" its values by getting events More... | |
class | MMLensDistortionShaker_URP |
Add this class to a Camera with a URP lens distortion post processing and it'll be able to "shake" its values by getting events More... | |
struct | MMMotionBlurShakeEvent_HDRP |
An event used to trigger vignette shakes More... | |
struct | MMMotionBlurShakeEvent_URP |
An event used to trigger vignette shakes More... | |
class | MMMotionBlurShaker_HDRP |
Add this class to a Camera with a HDRP vignette post processing and it'll be able to "shake" its values by getting events More... | |
class | MMMotionBlurShaker_URP |
Add this class to a Camera with a URP vignette post processing and it'll be able to "shake" its values by getting events More... | |
struct | MMPaniniProjectionShakeEvent_HDRP |
An event used to trigger vignette shakes More... | |
struct | MMPaniniProjectionShakeEvent_URP |
An event used to trigger vignette shakes More... | |
class | MMPaniniProjectionShaker_HDRP |
Add this class to a Camera with a HDRP vignette post processing and it'll be able to "shake" its values by getting events More... | |
class | MMPaniniProjectionShaker_URP |
Add this class to a Camera with a URP vignette post processing and it'll be able to "shake" its values by getting events More... | |
class | MMPostProcessingHelpers |
struct | MMPostProcessingVolumeAutoBlendShakeEvent |
An event used to trigger vignette shakes More... | |
struct | MMPostProcessingVolumeAutoBlendURPShakeEvent |
An event used to trigger vignette shakes More... | |
class | MMURPHelpers |
struct | MMVignetteShakeEvent |
An event used to trigger vignette shakes More... | |
struct | MMVignetteShakeEvent_HDRP |
An event used to trigger vignette shakes More... | |
struct | MMVignetteShakeEvent_URP |
An event used to trigger vignette shakes More... | |
class | MMVignetteShaker |
Add this class to a Camera with a vignette post processing and it'll be able to "shake" its values by getting events More... | |
class | MMVignetteShaker_HDRP |
Add this class to a Camera with a HDRP vignette post processing and it'll be able to "shake" its values by getting events More... | |
class | MMVignetteShaker_URP |
Add this class to a Camera with a URP vignette post processing and it'll be able to "shake" its values by getting events More... | |
struct | MMWhiteBalanceShakeEvent_HDRP |
An event used to trigger vignette shakes More... | |
struct | MMWhiteBalanceShakeEvent_URP |
An event used to trigger vignette shakes More... | |
class | MMWhiteBalanceShaker_HDRP |
Add this class to a Camera with a white balance post processing and it'll be able to "shake" its values by getting events More... | |
class | MMWhiteBalanceShaker_URP |
Add this class to a Camera with a white balance post processing and it'll be able to "shake" its values by getting events More... | |