Corgi Engine v9.4
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MMF_Bloom.cs File Reference

Classes

class  MoreMountains.FeedbacksForThirdParty.MMF_Bloom
 This feedback allows you to control bloom intensity and threshold over time. It requires you have in your scene an object with a PostProcessVolume with Bloom active, and a MMBloomShaker component. More...

Namespaces

namespace  MoreMountains
namespace  MoreMountains.FeedbacksForThirdParty