Corgi Engine  v8.8
InventoryInputActions.cs File Reference

Classes

class  MoreMountains.InventoryEngine.InventoryInputActions
 This class lets you bind keys to specific slots in a target inventory, and associate an action to execute when that key is pressed. A typical use case would be a weapon bar, where pressing 1 equips a gun, pressing 2 equips a shotgun, etc. Coincidentally, that's what the PixelRogueWeaponBar demo scene demonstrates. More...
 
class  MoreMountains.InventoryEngine.InventoryInputActions.InventoryInputActionsBindings
 A class used to store slot / key / action bindings More...
 

Namespaces

namespace  MoreMountains
 
namespace  MoreMountains.InventoryEngine