A simple struct used to store information about the sounds played by the MMSoundManager
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A simple struct used to store information about the sounds played by the MMSoundManager
◆ ID
int MoreMountains.Tools.MMSoundManagerSound.ID |
◆ Persistent
bool MoreMountains.Tools.MMSoundManagerSound.Persistent |
whether or not this sound will play over multiple scenes
◆ PlaybackDuration
float MoreMountains.Tools.MMSoundManagerSound.PlaybackDuration |
◆ PlaybackTime
float MoreMountains.Tools.MMSoundManagerSound.PlaybackTime |
◆ Source
AudioSource MoreMountains.Tools.MMSoundManagerSound.Source |
the associated audiosource
◆ Track
the track the sound is being played on
The documentation for this struct was generated from the following file: