Corgi Engine
v9.1

This class is used to describe spawn properties, to be used by the MMSpawnAround class. It's meant to be exposed and used by classes that are designed to spawn objects, typically loot systems More...
Public Types  
enum  MMSpawnAroundShapes { MMSpawnAroundShapes.Sphere, MMSpawnAroundShapes.Cube } 
the possible shapes objects can be spawned within More...  
Public Attributes  
MMSpawnAroundShapes  Shape = MMSpawnAroundShapes.Sphere 
the shape within which objects should spawn More...  
float  MinimumSphereRadius = 1f 
the minimum distance to the origin of the spawn at which objects can be spawned More...  
float  MaximumSphereRadius = 2f 
the maximum distance to the origin of the spawn at which objects can be spawned More...  
Vector3  MinimumCubeBaseSize = Vector3.one 
the minimum size of the cube's base More...  
Vector3  MaximumCubeBaseSize = new Vector3(2f, 2f, 2f) 
the maximum size of the cube's base More...  
bool  ForcePlane = true 
if this is true, spawn will be constrained to the plane defined by the NormalToSpawnPlane property More...  
Vector3  NormalToSpawnPlane = Vector3.up 
a Vector3 that specifies the normal to the plane you want to spawn objects on (if you want to spawn objects on the x/z plane, the normal to that plane would be the y axis (0,1,0) More...  
float  MinimumNormalAxisOffset = 0f 
the minimum offset to apply on the normal axis More...  
float  MaximumNormalAxisOffset = 0f 
the maximum offset to apply on the normal axis More...  
bool  UseNormalAxisOffsetCurve = false 
whether or not to use a curve to offset the object's spawn position along the spawn plane More...  
AnimationCurve  NormalOffsetCurve = new AnimationCurve(new Keyframe(0, 1f), new Keyframe(1, 1f)) 
a curve used to define how distance to the origin should be altered (potentially above min/max distance) More...  
float  NormalOffsetCurveRemapZero = 0f 
the value to which the curve's zero should be remapped to More...  
float  NormalOffsetCurveRemapOne = 1f 
the value to which the curve's one should be remapped to More...  
bool  InvertNormalOffsetCurve = false 
whether or not to invert the curve (horizontally) More...  
Vector3  MinimumRotation = Vector3.zero 
the minimum random rotation to apply (in degrees) More...  
Vector3  MaximumRotation = Vector3.zero 
the maximum random rotation to apply (in degrees) More...  
Vector3  MinimumScale = Vector3.one 
the minimum random scale to apply More...  
Vector3  MaximumScale = Vector3.one 
the maximum random scale to apply More...  
This class is used to describe spawn properties, to be used by the MMSpawnAround class. It's meant to be exposed and used by classes that are designed to spawn objects, typically loot systems
bool MoreMountains.Tools.MMSpawnAroundProperties.ForcePlane = true 
if this is true, spawn will be constrained to the plane defined by the NormalToSpawnPlane property
bool MoreMountains.Tools.MMSpawnAroundProperties.InvertNormalOffsetCurve = false 
whether or not to invert the curve (horizontally)
Vector3 MoreMountains.Tools.MMSpawnAroundProperties.MaximumCubeBaseSize = new Vector3(2f, 2f, 2f) 
the maximum size of the cube's base
float MoreMountains.Tools.MMSpawnAroundProperties.MaximumNormalAxisOffset = 0f 
the maximum offset to apply on the normal axis
Vector3 MoreMountains.Tools.MMSpawnAroundProperties.MaximumRotation = Vector3.zero 
the maximum random rotation to apply (in degrees)
Vector3 MoreMountains.Tools.MMSpawnAroundProperties.MaximumScale = Vector3.one 
the maximum random scale to apply
float MoreMountains.Tools.MMSpawnAroundProperties.MaximumSphereRadius = 2f 
the maximum distance to the origin of the spawn at which objects can be spawned
Vector3 MoreMountains.Tools.MMSpawnAroundProperties.MinimumCubeBaseSize = Vector3.one 
the minimum size of the cube's base
float MoreMountains.Tools.MMSpawnAroundProperties.MinimumNormalAxisOffset = 0f 
the minimum offset to apply on the normal axis
Vector3 MoreMountains.Tools.MMSpawnAroundProperties.MinimumRotation = Vector3.zero 
the minimum random rotation to apply (in degrees)
Vector3 MoreMountains.Tools.MMSpawnAroundProperties.MinimumScale = Vector3.one 
the minimum random scale to apply
float MoreMountains.Tools.MMSpawnAroundProperties.MinimumSphereRadius = 1f 
the minimum distance to the origin of the spawn at which objects can be spawned
AnimationCurve MoreMountains.Tools.MMSpawnAroundProperties.NormalOffsetCurve = new AnimationCurve(new Keyframe(0, 1f), new Keyframe(1, 1f)) 
a curve used to define how distance to the origin should be altered (potentially above min/max distance)
float MoreMountains.Tools.MMSpawnAroundProperties.NormalOffsetCurveRemapOne = 1f 
the value to which the curve's one should be remapped to
float MoreMountains.Tools.MMSpawnAroundProperties.NormalOffsetCurveRemapZero = 0f 
the value to which the curve's zero should be remapped to
Vector3 MoreMountains.Tools.MMSpawnAroundProperties.NormalToSpawnPlane = Vector3.up 
a Vector3 that specifies the normal to the plane you want to spawn objects on (if you want to spawn objects on the x/z plane, the normal to that plane would be the y axis (0,1,0)
MMSpawnAroundShapes MoreMountains.Tools.MMSpawnAroundProperties.Shape = MMSpawnAroundShapes.Sphere 
the shape within which objects should spawn
bool MoreMountains.Tools.MMSpawnAroundProperties.UseNormalAxisOffsetCurve = false 
whether or not to use a curve to offset the object's spawn position along the spawn plane