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| AudioSource | TargetAudioSource |
| | the audiosource that contains the audio clip we want to play More...
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| Vector2 | Volume = new Vector2(0f, 1f) |
| | the min (when it's off) and max (when it's playing) volume for this source More...
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| Vector2 | InitialDelay = Vector2.zero |
| | a random delay in seconds to apply, between its RMin and RMax More...
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| Vector2 | CrossFadeDuration = new Vector2(2f, 2f) |
| | a random crossfade duration (in seconds) to apply when transitioning to this song, between its RMin and RMax More...
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| Vector2 | Pitch = Vector2.one |
| | a random pitch to apply to this song, between its RMin and RMax More...
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| float | StereoPan = 0f |
| | the stereo pan for this song More...
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| float | SpatialBlend = 0f |
| | the spatial blend for this song (0 is 2D, 1 is 3D) More...
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| bool | Loop = false |
| | whether this song should loop or not More...
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| bool | Playing = false |
| | whether this song is playing right now or not More...
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| bool | Fading = false |
| | whether this song is fading right now or not More...
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| bool | _initialized |
| |
◆ Initialization()
| virtual void MoreMountains.Tools.MMPlaylistSong.Initialization |
( |
| ) |
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virtual |
◆ _initialized
| bool MoreMountains.Tools.MMPlaylistSong._initialized |
◆ CrossFadeDuration
| Vector2 MoreMountains.Tools.MMPlaylistSong.CrossFadeDuration = new Vector2(2f, 2f) |
a random crossfade duration (in seconds) to apply when transitioning to this song, between its RMin and RMax
◆ Fading
| bool MoreMountains.Tools.MMPlaylistSong.Fading = false |
whether this song is fading right now or not
◆ InitialDelay
| Vector2 MoreMountains.Tools.MMPlaylistSong.InitialDelay = Vector2.zero |
a random delay in seconds to apply, between its RMin and RMax
◆ Loop
| bool MoreMountains.Tools.MMPlaylistSong.Loop = false |
whether this song should loop or not
◆ Pitch
| Vector2 MoreMountains.Tools.MMPlaylistSong.Pitch = Vector2.one |
a random pitch to apply to this song, between its RMin and RMax
◆ Playing
| bool MoreMountains.Tools.MMPlaylistSong.Playing = false |
whether this song is playing right now or not
◆ SpatialBlend
| float MoreMountains.Tools.MMPlaylistSong.SpatialBlend = 0f |
the spatial blend for this song (0 is 2D, 1 is 3D)
◆ StereoPan
| float MoreMountains.Tools.MMPlaylistSong.StereoPan = 0f |
the stereo pan for this song
◆ TargetAudioSource
| AudioSource MoreMountains.Tools.MMPlaylistSong.TargetAudioSource |
the audiosource that contains the audio clip we want to play
◆ Volume
| Vector2 MoreMountains.Tools.MMPlaylistSong.Volume = new Vector2(0f, 1f) |
the min (when it's off) and max (when it's playing) volume for this source
The documentation for this class was generated from the following file:
- Assets/CorgiEngine/ThirdParty/MoreMountains/MMTools/Core/MMAudio/MMPlaylist/MMPlaylist.cs