Corgi Engine  v8.8
MoreMountains.CorgiEngine.Stimpack Class Reference

Gives health to the player who collects it More...

Inheritance diagram for MoreMountains.CorgiEngine.Stimpack:
MoreMountains.CorgiEngine.PickableItem MoreMountains.CorgiEngine.CorgiMonoBehaviour

Public Attributes

float HealthToGive = 10f
 the amount of health to give the player when collected More...
 
- Public Attributes inherited from MoreMountains.CorgiEngine.PickableItem
MMFeedbacks PickFeedbacks
 the MMFeedback to play when the item gets picked More...
 
bool DisableObjectOnPick = true
 if this is set to true, the object will be disabled when picked More...
 
bool DisableRendererOnPick = false
 if this is true, disable the object's renderer on pick More...
 
bool DisableColliderOnPick = false
 if this is true, disable the object's collider on pick More...
 
bool DisableTargetObjectOnPick = false
 if this is set to true, the target object will be disabled when picked More...
 
GameObject TargetObjectToDisable
 the object to disable on pick if DisableTargetObjectOnPick is true More...
 
float TargetObjectDisableDelay = 1f
 the time in seconds before disabling the target if DisableTargetObjectOnPick is true More...
 

Protected Member Functions

override void Pick (GameObject picker)
 What happens when the object gets picked More...
 
- Protected Member Functions inherited from MoreMountains.CorgiEngine.PickableItem
virtual void Start ()
 On Start we grab and store our components More...
 
virtual IEnumerator DisableTargetObjectCoroutine ()
 
virtual bool CheckIfPickable ()
 Checks if the object is pickable. More...
 
virtual void Effects ()
 Triggers the various pick effects More...
 

Additional Inherited Members

- Public Member Functions inherited from MoreMountains.CorgiEngine.PickableItem
virtual void OnTriggerEnter2D (Collider2D collider)
 Triggered when something collides with the coin More...
 
virtual void PickItem (GameObject picker)
 Check if the item is pickable and if yes, proceeds with triggering the effects and disabling the object More...
 
- Protected Attributes inherited from MoreMountains.CorgiEngine.PickableItem
Collider2D _collider
 
Collider2D _pickingCollider
 
Renderer _renderer
 
Character _character = null
 
bool _pickable = false
 
ItemPicker _itemPicker = null
 
GameObject _collidingObject
 
AutoRespawn _autoRespawn
 

Detailed Description

Gives health to the player who collects it

Member Function Documentation

◆ Pick()

override void MoreMountains.CorgiEngine.Stimpack.Pick ( GameObject  picker)
protectedvirtual

What happens when the object gets picked

Reimplemented from MoreMountains.CorgiEngine.PickableItem.

Member Data Documentation

◆ HealthToGive

float MoreMountains.CorgiEngine.Stimpack.HealthToGive = 10f

the amount of health to give the player when collected


The documentation for this class was generated from the following file: