A class to handle the display of retro adventure levels in the retro adventure level selector
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virtual void | GoToLevel () |
| The method to call to go the level specified in the inspector More...
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virtual void | Start () |
| On start we initialize our setup More...
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virtual void | InitialSetup () |
| Sets various elements (stars, locked icon) based on current saved data More...
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A class to handle the display of retro adventure levels in the retro adventure level selector
◆ GoToLevel()
virtual void MoreMountains.CorgiEngine.RetroAdventureLevel.GoToLevel |
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virtual |
The method to call to go the level specified in the inspector
◆ InitialSetup()
virtual void MoreMountains.CorgiEngine.RetroAdventureLevel.InitialSetup |
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protectedvirtual |
Sets various elements (stars, locked icon) based on current saved data
◆ Start()
virtual void MoreMountains.CorgiEngine.RetroAdventureLevel.Start |
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protectedvirtual |
On start we initialize our setup
◆ LockedIcon
Image MoreMountains.CorgiEngine.RetroAdventureLevel.LockedIcon |
the icon showing whether or not the level is locked
◆ OffMaterial
Material MoreMountains.CorgiEngine.RetroAdventureLevel.OffMaterial |
the material to apply when the level is off
◆ PlayButton
MMTouchButton MoreMountains.CorgiEngine.RetroAdventureLevel.PlayButton |
the button to press to play the level
◆ SceneName
string MoreMountains.CorgiEngine.RetroAdventureLevel.SceneName |
the name of the scene to bind to this element
◆ ScenePreview
Image MoreMountains.CorgiEngine.RetroAdventureLevel.ScenePreview |
the image showing a preview of the level
◆ StarOffColor
Color MoreMountains.CorgiEngine.RetroAdventureLevel.StarOffColor |
the color to apply to stars when they're locked
◆ StarOnColor
Color MoreMountains.CorgiEngine.RetroAdventureLevel.StarOnColor |
the color to apply to stars once they've been unlocked
◆ Stars
Image [] MoreMountains.CorgiEngine.RetroAdventureLevel.Stars |
the stars to display in the level element
The documentation for this class was generated from the following file: