Corgi Engine
v9.0
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Add this class to a collectible to have the player change weapon when collecting it More...
Public Attributes | |
Weapon | WeaponToGive |
the new weapon the player gets when collecting this object More... | |
int | HandleWeaponID = 1 |
the ID of the CharacterHandleWeapon ability you want this weapon to go to (1 by default) More... | |
Public Attributes inherited from MoreMountains.CorgiEngine.PickableItem | |
MMFeedbacks | PickFeedbacks |
the MMFeedback to play when the item gets picked More... | |
bool | DisableObjectOnPick = true |
if this is set to true, the object will be disabled when picked More... | |
bool | DisableRendererOnPick = false |
if this is true, disable the object's renderer on pick More... | |
bool | DisableColliderOnPick = false |
if this is true, disable the object's collider on pick More... | |
bool | DisableTargetObjectOnPick = false |
if this is set to true, the target object will be disabled when picked More... | |
GameObject | TargetObjectToDisable |
the object to disable on pick if DisableTargetObjectOnPick is true More... | |
float | TargetObjectDisableDelay = 1f |
the time in seconds before disabling the target if DisableTargetObjectOnPick is true More... | |
Protected Member Functions | |
override void | Pick (GameObject picker) |
What happens when the weapon gets picked More... | |
override bool | CheckIfPickable () |
Checks if the object is pickable. More... | |
Protected Member Functions inherited from MoreMountains.CorgiEngine.PickableItem | |
virtual void | Start () |
On Start we grab and store our components More... | |
virtual IEnumerator | DisableTargetObjectCoroutine () |
virtual void | Effects () |
Triggers the various pick effects More... | |
Protected Attributes | |
CharacterHandleWeapon | _characterHandleWeapon = null |
Protected Attributes inherited from MoreMountains.CorgiEngine.PickableItem | |
Collider2D | _collider |
Collider2D | _pickingCollider |
Renderer | _renderer |
Character | _character = null |
bool | _pickable = false |
ItemPicker | _itemPicker = null |
GameObject | _collidingObject |
AutoRespawn | _autoRespawn |
Additional Inherited Members | |
Public Member Functions inherited from MoreMountains.CorgiEngine.PickableItem | |
virtual void | OnTriggerEnter2D (Collider2D collider) |
Triggered when something collides with the coin More... | |
virtual void | PickItem (GameObject picker) |
Check if the item is pickable and if yes, proceeds with triggering the effects and disabling the object More... | |
Add this class to a collectible to have the player change weapon when collecting it
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protectedvirtual |
Checks if the object is pickable.
false
Reimplemented from MoreMountains.CorgiEngine.PickableItem.
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protectedvirtual |
What happens when the weapon gets picked
Reimplemented from MoreMountains.CorgiEngine.PickableItem.
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protected |
int MoreMountains.CorgiEngine.PickableWeapon.HandleWeaponID = 1 |
the ID of the CharacterHandleWeapon ability you want this weapon to go to (1 by default)
Weapon MoreMountains.CorgiEngine.PickableWeapon.WeaponToGive |
the new weapon the player gets when collecting this object