Corgi Engine  v8.8
MoreMountains.CorgiEngine.PickableOneUp Class Reference

A pickable one up, that gives you one extra life if picked up More...

Inheritance diagram for MoreMountains.CorgiEngine.PickableOneUp:
MoreMountains.CorgiEngine.PickableItem MoreMountains.CorgiEngine.CorgiMonoBehaviour

Public Attributes

int NumberOfAddedLives
 the amount of lives that should be added when picking this item More...
 
int NumberOfAddedEmptyContainers
 the number of empty containers to add when picking this item More...
 
bool FillAddedContainers = false
 whether to fill the additional containers or not More...
 
bool FillAllContainers = false
 whether to fill all containers or not More...
 
- Public Attributes inherited from MoreMountains.CorgiEngine.PickableItem
MMFeedbacks PickFeedbacks
 the MMFeedback to play when the item gets picked More...
 
bool DisableObjectOnPick = true
 if this is set to true, the object will be disabled when picked More...
 
bool DisableRendererOnPick = false
 if this is true, disable the object's renderer on pick More...
 
bool DisableColliderOnPick = false
 if this is true, disable the object's collider on pick More...
 
bool DisableTargetObjectOnPick = false
 if this is set to true, the target object will be disabled when picked More...
 
GameObject TargetObjectToDisable
 the object to disable on pick if DisableTargetObjectOnPick is true More...
 
float TargetObjectDisableDelay = 1f
 the time in seconds before disabling the target if DisableTargetObjectOnPick is true More...
 

Protected Member Functions

override void Pick (GameObject picker)
 What happens when the object gets picked More...
 
- Protected Member Functions inherited from MoreMountains.CorgiEngine.PickableItem
virtual void Start ()
 On Start we grab and store our components More...
 
virtual IEnumerator DisableTargetObjectCoroutine ()
 
virtual bool CheckIfPickable ()
 Checks if the object is pickable. More...
 
virtual void Effects ()
 Triggers the various pick effects More...
 

Additional Inherited Members

- Public Member Functions inherited from MoreMountains.CorgiEngine.PickableItem
virtual void OnTriggerEnter2D (Collider2D collider)
 Triggered when something collides with the coin More...
 
virtual void PickItem (GameObject picker)
 Check if the item is pickable and if yes, proceeds with triggering the effects and disabling the object More...
 
- Protected Attributes inherited from MoreMountains.CorgiEngine.PickableItem
Collider2D _collider
 
Collider2D _pickingCollider
 
Renderer _renderer
 
Character _character = null
 
bool _pickable = false
 
ItemPicker _itemPicker = null
 
GameObject _collidingObject
 
AutoRespawn _autoRespawn
 

Detailed Description

A pickable one up, that gives you one extra life if picked up

Member Function Documentation

◆ Pick()

override void MoreMountains.CorgiEngine.PickableOneUp.Pick ( GameObject  picker)
protectedvirtual

What happens when the object gets picked

Reimplemented from MoreMountains.CorgiEngine.PickableItem.

Member Data Documentation

◆ FillAddedContainers

bool MoreMountains.CorgiEngine.PickableOneUp.FillAddedContainers = false

whether to fill the additional containers or not

◆ FillAllContainers

bool MoreMountains.CorgiEngine.PickableOneUp.FillAllContainers = false

whether to fill all containers or not

◆ NumberOfAddedEmptyContainers

int MoreMountains.CorgiEngine.PickableOneUp.NumberOfAddedEmptyContainers

the number of empty containers to add when picking this item

◆ NumberOfAddedLives

int MoreMountains.CorgiEngine.PickableOneUp.NumberOfAddedLives

the amount of lives that should be added when picking this item


The documentation for this class was generated from the following file: