Corgi Engine
v9.0
|
Add this class to an object with a trigger box collider 2D, and it'll become a pickable object, able to permit or forbid an ability on a Character More...
Public Types | |
enum | Methods { Methods.Permit, Methods.Forbid } |
Public Attributes | |
Methods | Method = Methods.Permit |
whether this object should permit or forbid an ability when picked More... | |
bool | OnlyPickableByPlayerCharacters = true |
whether or not only characters of Player type should be able to pick this More... | |
string | AbilityTypeAsString |
Public Attributes inherited from MoreMountains.CorgiEngine.PickableItem | |
MMFeedbacks | PickFeedbacks |
the MMFeedback to play when the item gets picked More... | |
bool | DisableObjectOnPick = true |
if this is set to true, the object will be disabled when picked More... | |
bool | DisableRendererOnPick = false |
if this is true, disable the object's renderer on pick More... | |
bool | DisableColliderOnPick = false |
if this is true, disable the object's collider on pick More... | |
bool | DisableTargetObjectOnPick = false |
if this is set to true, the target object will be disabled when picked More... | |
GameObject | TargetObjectToDisable |
the object to disable on pick if DisableTargetObjectOnPick is true More... | |
float | TargetObjectDisableDelay = 1f |
the time in seconds before disabling the target if DisableTargetObjectOnPick is true More... | |
Protected Member Functions | |
override bool | CheckIfPickable () |
Checks if the object is pickable More... | |
override void | Pick (GameObject picker) |
on pick, we permit or forbid our target ability More... | |
Protected Member Functions inherited from MoreMountains.CorgiEngine.PickableItem | |
virtual void | Start () |
On Start we grab and store our components More... | |
virtual IEnumerator | DisableTargetObjectCoroutine () |
virtual void | Effects () |
Triggers the various pick effects More... | |
Additional Inherited Members | |
Public Member Functions inherited from MoreMountains.CorgiEngine.PickableItem | |
virtual void | OnTriggerEnter2D (Collider2D collider) |
Triggered when something collides with the coin More... | |
virtual void | PickItem (GameObject picker) |
Check if the item is pickable and if yes, proceeds with triggering the effects and disabling the object More... | |
Protected Attributes inherited from MoreMountains.CorgiEngine.PickableItem | |
Collider2D | _collider |
Collider2D | _pickingCollider |
Renderer | _renderer |
Character | _character = null |
bool | _pickable = false |
ItemPicker | _itemPicker = null |
GameObject | _collidingObject |
AutoRespawn | _autoRespawn |
Add this class to an object with a trigger box collider 2D, and it'll become a pickable object, able to permit or forbid an ability on a Character
|
protectedvirtual |
Checks if the object is pickable
false
Reimplemented from MoreMountains.CorgiEngine.PickableItem.
|
protectedvirtual |
on pick, we permit or forbid our target ability
Reimplemented from MoreMountains.CorgiEngine.PickableItem.
string MoreMountains.CorgiEngine.PickableAbility.AbilityTypeAsString |
Methods MoreMountains.CorgiEngine.PickableAbility.Method = Methods.Permit |
whether this object should permit or forbid an ability when picked
bool MoreMountains.CorgiEngine.PickableAbility.OnlyPickableByPlayerCharacters = true |
whether or not only characters of Player type should be able to pick this