Corgi Engine
v9.1
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A simple static class that keeps track of layer names, holds ready to use layermasks for most common layers and layermasks combinations Of course if you happen to change the layer order or numbers, you'll want to udpate this class. More...
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static int | PlatformsLayerMask = 1 << PlatformsLayer |
static int | OneWayPlatformsLayerMask = 1 << OneWayPlatformsLayer |
static int | ProjectilesLayerMask = 1 << ProjectilesLayer |
static int | PlayerLayerMask = 1 << PlayerLayer |
static int | EnemiesLayerMask = 1 << EnemiesLayer |
static int | MovingPlatformsLayerMask = 1 << MovingPlatformsLayer |
static int | PushablesLayerMask = 1 << PushablesLayer |
static int | MovingObjectsLayerMask = 1 << MovingObjectsLayer |
static int | MovingOneWayPlatformsMask = 1 << MovingOneWayPlatformsLayer |
static int | StairsLayerMask = 1 << StairsLayer |
static int | MidHeightOneWayPlatformsLayerMask = 1 << MidHeightOneWayPlatformsLayer |
static int | ObstaclesLayerMask = LayerManager.PlatformsLayerMask | LayerManager.MovingPlatformsLayerMask | LayerManager.OneWayPlatformsLayerMask |
A simple static class that keeps track of layer names, holds ready to use layermasks for most common layers and layermasks combinations Of course if you happen to change the layer order or numbers, you'll want to udpate this class.
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