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virtual void | OnPlayerRespawn (CheckPoint checkpoint, Character player) |
| Triggered when the player respawns, resets the block if needed More...
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virtual void | ResetQuantity () |
| Resets the remaining quantity to the initial quantity More...
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virtual void | OnTriggerEnter (Collider collider) |
| Triggered when something collides with the picker More...
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virtual void | OnTriggerEnter2D (Collider2D collider) |
| Triggered when something collides with the picker More...
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virtual void | Pick () |
| Picks this item and adds it to its target inventory More...
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virtual void | Pick (string targetInventoryName, string playerID="Player1") |
| Picks this item and adds it to the target inventory specified as a parameter More...
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virtual bool | Pickable () |
| Returns true if this item can be picked, false otherwise More...
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virtual void | FindTargetInventory (string targetInventoryName, string playerID="Player1") |
| Finds the target inventory based on its name More...
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◆ Effects()
virtual void MoreMountains.CorgiEngine.InventoryPickableItem.Effects |
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protectedvirtual |
Triggers the various pick effects
◆ OnPlayerRespawn()
virtual void MoreMountains.CorgiEngine.InventoryPickableItem.OnPlayerRespawn |
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CheckPoint |
checkpoint, |
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Character |
player |
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virtual |
◆ PickSuccess()
override void MoreMountains.CorgiEngine.InventoryPickableItem.PickSuccess |
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protectedvirtual |
◆ PickFeedbacks
MMFeedbacks MoreMountains.CorgiEngine.InventoryPickableItem.PickFeedbacks |
the MMFeedback to play when the object gets picked
◆ ResetQuantityOnPlayerRespawn
bool MoreMountains.CorgiEngine.InventoryPickableItem.ResetQuantityOnPlayerRespawn = true |
whether or not this should reset RemainingQuantity when the player respawns
The documentation for this class was generated from the following file: