Add this component to an object and it'll impact graviy able characters within its DistanceOfEffect
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Add this component to an object and it'll impact graviy able characters within its DistanceOfEffect
◆ OnDrawGizmos()
virtual void MoreMountains.CorgiEngine.GravityPoint.OnDrawGizmos |
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protectedvirtual |
◆ DistanceOfEffect
float MoreMountains.CorgiEngine.GravityPoint.DistanceOfEffect |
the distance within which objects are impact by this gravity point
The documentation for this class was generated from the following file: