Corgi Engine  v9.1
MoreMountains.CorgiEngine.CorgiCinemachineZone Class Reference

Add this class to a box collider 2D and it'll let you define a zone that, when entered, enables a virtual camera, letting you define sections inside your level easily More...

Inheritance diagram for MoreMountains.CorgiEngine.CorgiCinemachineZone:
MoreMountains.Tools.MMCinemachineZone2D MoreMountains.Tools.MMCinemachineZone

Public Attributes

bool RequiresPlayerCharacter = true
 if this is true, the zone will require colliders that want to trigger it to have a Character components of type Player More...
 
- Public Attributes inherited from MoreMountains.Tools.MMCinemachineZone
Modes Mode = Modes.Priority
 whether to enable/disable virtual cameras, or to play on their priority for transitions More...
 
bool CameraStartsActive = false
 whether or not the camera in this zone should start active More...
 
int EnabledPriority = 10
 when in priority mode, the priority this camera should have when the zone is active More...
 
int DisabledPriority = 0
 when in priority mode, the priority this camera should have when the zone is inactive More...
 
LayerMask TriggerMask
 a layermask containing all the layers that should activate this zone More...
 
bool SetupConfinerOnStart = false
 whether or not the zone should auto setup its camera's confiner on start - alternative is to manually click the ManualSetupConfiner, or do your own setup More...
 
bool GenerateConfinerSetup
 a debug button used to setup the confiner on click More...
 
bool CurrentRoom = false
 whether this room is the current room or not More...
 
bool RoomVisited = false
 whether this room has already been visited or not More...
 
UnityEvent OnEnterZoneForTheFirstTimeEvent
 a UnityEvent to trigger when entering the zone for the first time More...
 
UnityEvent OnEnterZoneEvent
 a UnityEvent to trigger when entering the zone More...
 
UnityEvent OnExitZoneEvent
 a UnityEvent to trigger when exiting the zone More...
 
List< GameObject > ActivationList
 a list of gameobjects to enable when entering the zone, and disable when exiting it More...
 
bool DrawGizmos = true
 whether or not to draw shape gizmos to help visualize the zone's bounds More...
 
Color GizmosColor
 the color of the gizmos to draw in edit mode More...
 

Additional Inherited Members

- Public Types inherited from MoreMountains.Tools.MMCinemachineZone
enum  Modes { Modes.Enable, Modes.Priority }
 
- Protected Member Functions inherited from MoreMountains.Tools.MMCinemachineZone2D
override void InitializeCollider ()
 Gets and sets up the colliders More...
 
override void SetupConfiner ()
 Creates and sets up the camera's confiner More...
 
virtual void CopyCollider ()
 Copies the initial collider to the composite More...
 
virtual void OnTriggerEnter2D (Collider2D collider)
 On enter, enables the camera and triggers the enter event More...
 
virtual void OnTriggerExit2D (Collider2D collider)
 On exit, disables the camera and invokes the exit event More...
 
- Protected Member Functions inherited from MoreMountains.Tools.MMCinemachineZone
virtual void Awake ()
 On Awake we proceed to init if app is playing More...
 
virtual void AlwaysInitialization ()
 On Awake we initialize our collider More...
 
virtual void Initialization ()
 On init we grab our virtual camera More...
 
virtual void Start ()
 On Start we setup the confiner More...
 
virtual void ManualSetupConfiner ()
 A method used to manually create a confiner More...
 
virtual void SetupConfinerGameObject ()
 Creates an object to host the confiner More...
 
virtual bool TestCollidingGameObject (GameObject collider)
 An extra test you can override to add extra collider conditions More...
 
virtual IEnumerator EnableCamera (bool state, int frames)
 Enables the camera, either via enabled state or priority More...
 
virtual void EnterZone ()
 
virtual void ExitZone ()
 
virtual void Reset ()
 On Reset we initialize our gizmo color More...
 
- Protected Attributes inherited from MoreMountains.Tools.MMCinemachineZone2D
Collider2D _collider2D
 
Collider2D _confinerCollider2D
 
Rigidbody2D _confinerRigidbody2D
 
CompositeCollider2D _confinerCompositeCollider2D
 
BoxCollider2D _boxCollider2D
 
CircleCollider2D _circleCollider2D
 
PolygonCollider2D _polygonCollider2D
 
- Protected Attributes inherited from MoreMountains.Tools.MMCinemachineZone
GameObject _confinerGameObject
 
Vector3 _gizmoSize
 

Detailed Description

Add this class to a box collider 2D and it'll let you define a zone that, when entered, enables a virtual camera, letting you define sections inside your level easily

Member Data Documentation

◆ RequiresPlayerCharacter

bool MoreMountains.CorgiEngine.CorgiCinemachineZone.RequiresPlayerCharacter = true

if this is true, the zone will require colliders that want to trigger it to have a Character components of type Player


The documentation for this class was generated from the following file: