◆ ID
string MoreMountains.CorgiEngine.CharacterSurfaceFeedbacks.CharacterSurfaceFeedbacksItems.ID |
an ID to identify this surface in the list. Not used by anything but makes the list more readable
◆ Layers
LayerMask MoreMountains.CorgiEngine.CharacterSurfaceFeedbacks.CharacterSurfaceFeedbacksItems.Layers |
the list of layers that identify this surface
◆ OnEnterSurface
UnityEvent MoreMountains.CorgiEngine.CharacterSurfaceFeedbacks.CharacterSurfaceFeedbacksItems.OnEnterSurface |
a UnityEvent that will trigger when entering this surface
◆ OnExitSurface
UnityEvent MoreMountains.CorgiEngine.CharacterSurfaceFeedbacks.CharacterSurfaceFeedbacksItems.OnExitSurface |
a UnityEvent that will trigger when exiting this surface
◆ RunStartFeedback
MMFeedbacks MoreMountains.CorgiEngine.CharacterSurfaceFeedbacks.CharacterSurfaceFeedbacksItems.RunStartFeedback |
the feedback to bind to the Run ability's AbilityStartFeedbacks slot
◆ RunStopFeedback
MMFeedbacks MoreMountains.CorgiEngine.CharacterSurfaceFeedbacks.CharacterSurfaceFeedbacksItems.RunStopFeedback |
the feedback to bind to the Run ability's AbilityStopFeedbacks slot
◆ Tag
string MoreMountains.CorgiEngine.CharacterSurfaceFeedbacks.CharacterSurfaceFeedbacksItems.Tag |
if using tags, the Tag that should be on this surface to identify it (on top of the layer)
◆ UseTag
bool MoreMountains.CorgiEngine.CharacterSurfaceFeedbacks.CharacterSurfaceFeedbacksItems.UseTag |
whether or not to use a tag to identify this surface or just rely only on the layer
◆ WalkStartFeedback
MMFeedbacks MoreMountains.CorgiEngine.CharacterSurfaceFeedbacks.CharacterSurfaceFeedbacksItems.WalkStartFeedback |
the feedback to bind to the Movement ability's AbilityStartFeedbacks slot
◆ WalkStopFeedback
MMFeedbacks MoreMountains.CorgiEngine.CharacterSurfaceFeedbacks.CharacterSurfaceFeedbacksItems.WalkStopFeedback |
the feedback to bind to the Movement ability's AbilityStopFeedbacks slot
The documentation for this class was generated from the following file: