Add this component to a button (for example) to be able to store a selected character, and optionally to go to another scene You can see an example of its use in the RetroAdventureCharacterSelection demo scene
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Add this component to a button (for example) to be able to store a selected character, and optionally to go to another scene You can see an example of its use in the RetroAdventureCharacterSelection demo scene
◆ LoadNextScene()
virtual void MoreMountains.CorgiEngine.CharacterSelector.LoadNextScene |
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Loads the next scene after having stored the selected character in the Game Manager.
◆ StoreCharacterSelection()
virtual void MoreMountains.CorgiEngine.CharacterSelector.StoreCharacterSelection |
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Stores the selected character prefab in the Game Manager
◆ CharacterPrefab
Character MoreMountains.CorgiEngine.CharacterSelector.CharacterPrefab |
◆ DestinationSceneName
string MoreMountains.CorgiEngine.CharacterSelector.DestinationSceneName |
The documentation for this class was generated from the following file: