Corgi Engine  v8.8
MoreMountains.CorgiEngine.CharacterHorizontalMovementOverride Class Reference

Add this component to a trigger zone, and it'll override the CharacterHorizontalMovement settings for all characters that cross it More...

Inheritance diagram for MoreMountains.CorgiEngine.CharacterHorizontalMovementOverride:
MoreMountains.CorgiEngine.CorgiMonoBehaviour

Public Attributes

float MovementSpeed = 8f
 basic movement speed More...
 

Protected Member Functions

virtual void OnTriggerEnter2D (Collider2D collider)
 Triggered when something collides with the override zone More...
 
virtual void OnTriggerExit2D (Collider2D collider)
 Triggered when something exits the water More...
 

Protected Attributes

float _previousMovementSpeed
 

Detailed Description

Add this component to a trigger zone, and it'll override the CharacterHorizontalMovement settings for all characters that cross it

Member Function Documentation

◆ OnTriggerEnter2D()

virtual void MoreMountains.CorgiEngine.CharacterHorizontalMovementOverride.OnTriggerEnter2D ( Collider2D  collider)
protectedvirtual

Triggered when something collides with the override zone

Parameters
colliderSomething colliding with the override zone.

◆ OnTriggerExit2D()

virtual void MoreMountains.CorgiEngine.CharacterHorizontalMovementOverride.OnTriggerExit2D ( Collider2D  collider)
protectedvirtual

Triggered when something exits the water

Parameters
colliderSomething colliding with the water.

Member Data Documentation

◆ _previousMovementSpeed

float MoreMountains.CorgiEngine.CharacterHorizontalMovementOverride._previousMovementSpeed
protected

◆ MovementSpeed

float MoreMountains.CorgiEngine.CharacterHorizontalMovementOverride.MovementSpeed = 8f

basic movement speed


The documentation for this class was generated from the following file: