A class that combines a progress bar and a text display and that can be used to display the current ammo level of a weapon
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override void | Initialization () |
| On init we initialize our string builder More...
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virtual void | UpdateTextDisplay (string newText) |
| Updates the text display with the parameter string More...
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virtual void | UpdateAmmoDisplays (bool magazineBased, int totalAmmo, int maxAmmo, int ammoInMagazine, int magazineSize, bool displayTotal) |
| Updates the ammo display's text and progress bar More...
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virtual void | UpdateBar01 (float normalizedValue) |
| Updates the bar's values, using a normalized value More...
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virtual void | UpdateBar (float currentValue, float minValue, float maxValue) |
| Updates the bar's values based on the specified parameters More...
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virtual void | SetBar (float currentValue, float minValue, float maxValue) |
| Sets the bar value to the one specified More...
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virtual void | SetBar01 (float newPercent) |
| Sets the bar value to the normalized value set in parameter More...
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virtual void | Plus10Percent () |
| Test method - increases the bar's current value by 10% More...
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virtual void | Minus10Percent () |
| Test method - decreases the bar's current value by 10% More...
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virtual void | Plus20Percent () |
| Test method - increases the bar's current value by 20% More...
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virtual void | Minus20Percent () |
| Test method - decreases the bar's current value by 20% More...
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virtual void | Bump () |
| Triggers a camera bump More...
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virtual void | ShowBar () |
| A simple method you can call to show the bar (set active true) More...
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virtual void | HideBar (float delay) |
| Hides (SetActive false) the progress bar object, after an optional delay More...
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int | AmmoDisplayID = 0 |
| the ID of the AmmoDisplay More...
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Text | TextDisplay |
| the Text object used to display the current ammo numbers More...
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string | PlayerID |
| optional - the ID of the player associated to this bar More...
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Transform | ForegroundBar |
| the main, foreground bar More...
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Transform | DelayedBarDecreasing |
| the delayed bar that will show when moving from a value to a new, lower value More...
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Transform | DelayedBarIncreasing |
| the delayed bar that will show when moving from a value to a new, higher value More...
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float | MinimumBarFillValue = 0f |
| the local scale or fillamount value to reach when the value associated to the bar is at 0% More...
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float | MaximumBarFillValue = 1f |
| the local scale or fillamount value to reach when the bar is full More...
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bool | SetInitialFillValueOnStart = false |
| whether or not to initialize the value of the bar on start More...
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float | InitialFillValue = 0f |
| the initial value of the bar More...
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BarDirections | BarDirection = BarDirections.LeftToRight |
| the direction this bar moves to More...
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FillModes | FillMode = FillModes.LocalScale |
| the foreground bar's fill mode More...
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TimeScales | TimeScale = TimeScales.UnscaledTime |
| defines whether the bar will work on scaled or unscaled time (whether or not it'll keep moving if time is slowed down for example) More...
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BarFillModes | BarFillMode = BarFillModes.SpeedBased |
| the selected fill animation mode More...
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bool | LerpForegroundBar = true |
| whether or not the foreground bar should lerp More...
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float | LerpForegroundBarSpeedDecreasing = 15f |
| the speed at which to lerp the foreground bar More...
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float | LerpForegroundBarSpeedIncreasing = 15f |
| the speed at which to lerp the foreground bar if value is increasing More...
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float | LerpForegroundBarDurationDecreasing = 0.2f |
| the speed at which to lerp the foreground bar if speed is decreasing More...
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float | LerpForegroundBarDurationIncreasing = 0.2f |
| the duration each update of the foreground bar should take (only if in fixed duration bar fill mode) More...
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AnimationCurve | LerpForegroundBarCurveDecreasing = AnimationCurve.EaseInOut(0f, 0f, 1f, 1f) |
| the curve to use when animating the foreground bar fill decreasing More...
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AnimationCurve | LerpForegroundBarCurveIncreasing = AnimationCurve.EaseInOut(0f, 0f, 1f, 1f) |
| the curve to use when animating the foreground bar fill increasing More...
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float | DecreasingDelay = 1f |
| the delay before the delayed bar moves (in seconds) More...
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bool | LerpDecreasingDelayedBar = true |
| whether or not the delayed bar's animation should lerp More...
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float | LerpDecreasingDelayedBarSpeed = 15f |
| the speed at which to lerp the delayed bar More...
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float | LerpDecreasingDelayedBarDuration = 0.2f |
| the duration each update of the foreground bar should take (only if in fixed duration bar fill mode) More...
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AnimationCurve | LerpDecreasingDelayedBarCurve = AnimationCurve.EaseInOut(0f, 0f, 1f, 1f) |
| the curve to use when animating the delayed bar fill More...
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float | IncreasingDelay = 1f |
| the delay before the delayed bar moves (in seconds) More...
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bool | LerpIncreasingDelayedBar = true |
| whether or not the delayed bar's animation should lerp More...
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float | LerpIncreasingDelayedBarSpeed = 15f |
| the speed at which to lerp the delayed bar More...
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float | LerpIncreasingDelayedBarDuration = 0.2f |
| the duration each update of the foreground bar should take (only if in fixed duration bar fill mode) More...
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AnimationCurve | LerpIncreasingDelayedBarCurve = AnimationCurve.EaseInOut(0f, 0f, 1f, 1f) |
| the curve to use when animating the delayed bar fill More...
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bool | BumpScaleOnChange = true |
| whether or not the bar should "bump" when changing value More...
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bool | BumpOnIncrease = false |
| whether or not the bar should bump when its value increases More...
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bool | BumpOnDecrease = false |
| whether or not the bar should bump when its value decreases More...
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float | BumpDuration = 0.2f |
| the duration of the bump animation More...
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bool | ChangeColorWhenBumping = true |
| whether or not the bar should flash when bumping More...
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bool | StoreBarColorOnPlay = true |
| whether or not to store the initial bar color before a bump More...
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Color | BumpColor = Color.white |
| the color to apply to the bar when bumping More...
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AnimationCurve | BumpScaleAnimationCurve = new AnimationCurve(new Keyframe(1, 1), new Keyframe(0.3f, 1.05f), new Keyframe(1, 1)) |
| the curve to map the bump animation on More...
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AnimationCurve | BumpColorAnimationCurve = new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.3f, 1f), new Keyframe(1, 0)) |
| the curve to map the bump animation color animation on More...
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bool | ApplyBumpIntensityMultiplier = false |
| if this is true, the BumpIntensityMultiplier curve will be evaluated to apply a multiplier to the bump intensity More...
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AnimationCurve | BumpIntensityMultiplier = new AnimationCurve(new Keyframe(-1, 1), new Keyframe(1, 1)) |
| the curve to map the bump's intensity on. x is the delta of the bump, y is the associated multiplier More...
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UnityEvent | OnBump |
| an event to trigger every time the bar bumps More...
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UnityEvent< float > | OnBumpIntensity |
| an event to trigger every time the bar bumps, with its bump intensity (based on BumpDeltaMultiplier) in parameter More...
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UnityEvent | OnBarMovementDecreasingStart |
| an event to trigger every time the bar starts decreasing More...
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UnityEvent | OnBarMovementDecreasingStop |
| an event to trigger every time the bar stops decreasing More...
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UnityEvent | OnBarMovementIncreasingStart |
| an event to trigger every time the bar starts increasing More...
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UnityEvent | OnBarMovementIncreasingStop |
| an event to trigger every time the bar stops increasing More...
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Text | PercentageText |
| a Text object to update with the bar's value More...
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string | TextPrefix |
| a prefix to always add to the bar's value display More...
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string | TextSuffix |
| a suffix to always add to the bar's value display More...
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float | TextValueMultiplier = 1f |
| a value multiplier to always apply to the bar's value when displaying it More...
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string | TextFormat = "{000}" |
| the format in which the text should display More...
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bool | DisplayTotal = false |
| whether or not to display the total after the current value More...
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string | TotalSeparator = " / " |
| if DisplayTotal is true, the separator to put between the current value and the total More...
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float | DebugNewTargetValue |
| the value the bar will move to if you press the DebugSet button More...
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bool | DebugUpdateBarButton |
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bool | DebugSetBarButton |
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bool | TestBumpButton |
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bool | Plus10PercentButton |
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bool | Minus10PercentButton |
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float | BarProgress |
| the current progress of the bar, ideally read only More...
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float | BarTarget |
| the value towards which the bar is currently interpolating, ideally read only More...
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float | DelayedBarIncreasingProgress |
| the current progress of the delayed bar increasing More...
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float | DelayedBarDecreasingProgress |
| the current progress of the delayed bar decreasing More...
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enum | MMProgressBarStates {
MMProgressBarStates.Idle,
MMProgressBarStates.Decreasing,
MMProgressBarStates.Increasing,
MMProgressBarStates.InDecreasingDelay,
MMProgressBarStates.InIncreasingDelay
} |
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enum | FillModes {
FillModes.LocalScale,
FillModes.FillAmount,
FillModes.Width,
FillModes.Height,
FillModes.Anchor
} |
| the possible fill modes More...
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enum | BarDirections { BarDirections.LeftToRight,
BarDirections.RightToLeft,
BarDirections.UpToDown,
BarDirections.DownToUp
} |
| the possible directions for the fill (for local scale and fill amount only) More...
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enum | TimeScales { TimeScales.UnscaledTime,
TimeScales.Time
} |
| the possible timescales the bar can work on More...
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enum | BarFillModes { BarFillModes.SpeedBased,
BarFillModes.FixedDuration
} |
| the possible ways to animate the bar fill More...
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virtual void | Start () |
| On start we store our image component More...
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virtual void | OnEnable () |
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virtual void | StoreInitialColor () |
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virtual void | DebugUpdateBar () |
| This test method, called via the inspector button of the same name, lets you test what happens when you update the bar to a certain value More...
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virtual void | DebugSetBar () |
| Test method More...
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virtual void | UpdateText () |
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virtual IEnumerator | UpdateBarsCo () |
| On Update we update our bars More...
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virtual void | DetermineDeltaTime () |
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virtual void | DetermineDirection () |
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virtual void | UpdateBars () |
| Updates the foreground bar's scale More...
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virtual float | ComputeNewFill (bool lerpBar, float barSpeed, float barDuration, AnimationCurve barCurve, float delay, float lastPercent, out float t) |
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virtual void | SetBarInternal (float newAmount, Transform bar, Image image, Vector2 initialSize) |
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virtual IEnumerator | BumpCoroutine (float intensityMultiplier) |
| A coroutine that (usually quickly) changes the scale of the bar More...
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virtual IEnumerator | HideBarCo (float delay) |
| An internal coroutine used to handle the disabling of the progress bar after a delay More...
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virtual bool | Bumping [get, protected set] |
| whether or not the bar is bumping right now More...
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A class that combines a progress bar and a text display and that can be used to display the current ammo level of a weapon