Corgi Engine
v9.0
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This decision will return true if the Brain's current target is alive More...
Public Member Functions | |
override bool | Decide () |
On Decide we check whether the Target is alive or not More... | |
Public Member Functions inherited from MoreMountains.Tools.AIDecision | |
virtual void | Initialization () |
Meant to be overridden, called when the game starts More... | |
virtual void | OnEnterState () |
Meant to be overridden, called when the Brain enters a State this Decision is in More... | |
virtual void | OnExitState () |
Meant to be overridden, called when the Brain exits a State this Decision is in More... | |
Protected Member Functions | |
virtual bool | CheckIfTargetIsAlive () |
Returns true if the Brain's Target is alive (this will require that the Target has a Character component) More... | |
Protected Member Functions inherited from MoreMountains.Tools.AIDecision | |
virtual void | Awake () |
On Awake we grab our Brain More... | |
Protected Attributes | |
Character | _character |
Protected Attributes inherited from MoreMountains.Tools.AIDecision | |
AIBrain | _brain |
Additional Inherited Members | |
Public Attributes inherited from MoreMountains.Tools.AIDecision | |
string | Label |
a label you can set to organize your AI Decisions, not used by anything else More... | |
Properties inherited from MoreMountains.Tools.AIDecision | |
virtual bool | DecisionInProgress [get, set] |
This decision will return true if the Brain's current target is alive
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protectedvirtual |
Returns true if the Brain's Target is alive (this will require that the Target has a Character component)
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virtual |
On Decide we check whether the Target is alive or not
Implements MoreMountains.Tools.AIDecision.
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protected |