Corgi Engine
v9.0
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An Action that will set the last known position of the target as the new Target More...
Public Member Functions | |
override void | Initialization () |
On init we prepare a new game object to act as the new target More... | |
override void | PerformAction () |
we move our target to the last known position and assign it to the brain More... | |
Public Member Functions inherited from MoreMountains.Tools.AIAction | |
virtual void | OnEnterState () |
Describes what happens when the brain enters the state this action is in. Meant to be overridden. More... | |
virtual void | OnExitState () |
Describes what happens when the brain exits the state this action is in. Meant to be overridden. More... | |
Protected Attributes | |
Transform | _targetTransform |
Protected Attributes inherited from MoreMountains.Tools.AIAction | |
bool | _initialized |
AIBrain | _brain |
Additional Inherited Members | |
Public Types inherited from MoreMountains.Tools.AIAction | |
enum | InitializationModes { InitializationModes.EveryTime, InitializationModes.OnlyOnce } |
Public Attributes inherited from MoreMountains.Tools.AIAction | |
InitializationModes | InitializationMode |
whether initialization should happen only once, or every time the brain is reset More... | |
string | Label |
a label you can set to organize your AI Actions, not used by anything else More... | |
Protected Member Functions inherited from MoreMountains.Tools.AIAction | |
virtual void | Awake () |
On Awake we grab our AIBrain More... | |
Properties inherited from MoreMountains.Tools.AIAction | |
virtual bool | ActionInProgress [get, set] |
virtual bool | ShouldInitialize [get] |
An Action that will set the last known position of the target as the new Target
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virtual |
On init we prepare a new game object to act as the new target
Reimplemented from MoreMountains.Tools.AIAction.
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virtual |
we move our target to the last known position and assign it to the brain
Implements MoreMountains.Tools.AIAction.
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protected |