Corgi Engine  v8.8
MoreMountains.CorgiEngine.AIActionMoveTowardsTarget Class Reference

This action directs the CharacterHorizontalMovement ability to move in the direction of the target. More...

Inheritance diagram for MoreMountains.CorgiEngine.AIActionMoveTowardsTarget:
MoreMountains.Tools.AIAction MoreMountains.CorgiEngine.AIActionMoveAwayFromTarget

Public Member Functions

override void Initialization ()
 On init we grab our CharacterHorizontalMovement ability More...
 
override void PerformAction ()
 On PerformAction we move More...
 
override void OnEnterState ()
 When entering the state we reset our movement. More...
 
override void OnExitState ()
 When exiting the state we reset our movement. More...
 

Public Attributes

float MinimumDistance = 1f
 The minimum distance to the target that this Character can reach. More...
 
- Public Attributes inherited from MoreMountains.Tools.AIAction
InitializationModes InitializationMode
 
string Label
 a label you can set to organize your AI Actions, not used by anything else More...
 

Protected Member Functions

virtual void Move ()
 Moves the character in the decided direction More...
 
- Protected Member Functions inherited from MoreMountains.Tools.AIAction
virtual void Awake ()
 On Awake we grab our AIBrain More...
 

Protected Attributes

CharacterHorizontalMovement _characterHorizontalMovement
 
- Protected Attributes inherited from MoreMountains.Tools.AIAction
bool _initialized
 
AIBrain _brain
 

Additional Inherited Members

- Public Types inherited from MoreMountains.Tools.AIAction
enum  InitializationModes { InitializationModes.EveryTime, InitializationModes.OnlyOnce }
 
- Properties inherited from MoreMountains.Tools.AIAction
virtual bool ActionInProgress [get, set]
 
virtual bool ShouldInitialize [get]
 

Detailed Description

This action directs the CharacterHorizontalMovement ability to move in the direction of the target.

Member Function Documentation

◆ Initialization()

override void MoreMountains.CorgiEngine.AIActionMoveTowardsTarget.Initialization ( )
virtual

On init we grab our CharacterHorizontalMovement ability

Reimplemented from MoreMountains.Tools.AIAction.

◆ Move()

virtual void MoreMountains.CorgiEngine.AIActionMoveTowardsTarget.Move ( )
protectedvirtual

Moves the character in the decided direction

Reimplemented in MoreMountains.CorgiEngine.AIActionMoveAwayFromTarget.

◆ OnEnterState()

override void MoreMountains.CorgiEngine.AIActionMoveTowardsTarget.OnEnterState ( )
virtual

When entering the state we reset our movement.

Reimplemented from MoreMountains.Tools.AIAction.

◆ OnExitState()

override void MoreMountains.CorgiEngine.AIActionMoveTowardsTarget.OnExitState ( )
virtual

When exiting the state we reset our movement.

Reimplemented from MoreMountains.Tools.AIAction.

◆ PerformAction()

override void MoreMountains.CorgiEngine.AIActionMoveTowardsTarget.PerformAction ( )
virtual

On PerformAction we move

Implements MoreMountains.Tools.AIAction.

Member Data Documentation

◆ _characterHorizontalMovement

CharacterHorizontalMovement MoreMountains.CorgiEngine.AIActionMoveTowardsTarget._characterHorizontalMovement
protected

◆ MinimumDistance

float MoreMountains.CorgiEngine.AIActionMoveTowardsTarget.MinimumDistance = 1f

The minimum distance to the target that this Character can reach.


The documentation for this class was generated from the following file: