Corgi Engine
v9.0
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This action is used to play a MMFeedbacks More...
Public Member Functions | |
override void | PerformAction () |
On PerformAction we play our MMFeedbacks More... | |
override void | OnEnterState () |
On enter state we initialize our _played bool More... | |
Public Member Functions inherited from MoreMountains.Tools.AIAction | |
virtual void | Initialization () |
Initializes the action. Meant to be overridden More... | |
virtual void | OnExitState () |
Describes what happens when the brain exits the state this action is in. Meant to be overridden. More... | |
Public Attributes | |
MMFeedbacks | TargetFeedbacks |
The MMFeedbacks to play when this action gets performed by the AIBrain. More... | |
bool | OnlyPlayWhenEnteringState = true |
If this is false, the feedback will be played every PerformAction (by default every frame while in this state), otherwise it'll only play once, when entering the state. More... | |
Public Attributes inherited from MoreMountains.Tools.AIAction | |
InitializationModes | InitializationMode |
whether initialization should happen only once, or every time the brain is reset More... | |
string | Label |
a label you can set to organize your AI Actions, not used by anything else More... | |
Protected Member Functions | |
virtual void | PlayFeedbacks () |
Plays the target MMFeedbacks More... | |
Protected Member Functions inherited from MoreMountains.Tools.AIAction | |
virtual void | Awake () |
On Awake we grab our AIBrain More... | |
Protected Attributes | |
bool | _played = false |
Protected Attributes inherited from MoreMountains.Tools.AIAction | |
bool | _initialized |
AIBrain | _brain |
Additional Inherited Members | |
Public Types inherited from MoreMountains.Tools.AIAction | |
enum | InitializationModes { InitializationModes.EveryTime, InitializationModes.OnlyOnce } |
Properties inherited from MoreMountains.Tools.AIAction | |
virtual bool | ActionInProgress [get, set] |
virtual bool | ShouldInitialize [get] |
This action is used to play a MMFeedbacks
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virtual |
On enter state we initialize our _played bool
Reimplemented from MoreMountains.Tools.AIAction.
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virtual |
On PerformAction we play our MMFeedbacks
Implements MoreMountains.Tools.AIAction.
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protectedvirtual |
Plays the target MMFeedbacks
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protected |
bool MoreMountains.CorgiEngine.AIActionMMFeedbacks.OnlyPlayWhenEnteringState = true |
If this is false, the feedback will be played every PerformAction (by default every frame while in this state), otherwise it'll only play once, when entering the state.
MMFeedbacks MoreMountains.CorgiEngine.AIActionMMFeedbacks.TargetFeedbacks |
The MMFeedbacks to play when this action gets performed by the AIBrain.