Corgi Engine  v9.1
WeaponAim.cs File Reference

Classes

class  MoreMountains.CorgiEngine.WeaponAim
 Add this component to a Weapon and you'll be able to aim it (meaning you'll rotate it) Supported control modes are mouse, primary movement (you aim wherever you direct your character) and secondary movement (using a secondary axis, separate from the movement). More...
 

Namespaces

namespace  MoreMountains
 
namespace  MoreMountains.CorgiEngine