Corgi Engine  v9.0
MMTriggerAndCollisionFilter.cs File Reference

Classes

class  MoreMountains.Tools.MMTriggerAndCollisionFilter
 

Namespaces

namespace  MoreMountains
 
namespace  MoreMountains.Tools
 

Enumerations

enum  MoreMountains.Tools.TriggerAndCollisionMask {
  MoreMountains.Tools.TriggerAndCollisionMask.IgnoreAll = 0, MoreMountains.Tools.TriggerAndCollisionMask.OnTriggerEnter = 1 << 0, MoreMountains.Tools.TriggerAndCollisionMask.OnTriggerStay = 1 << 1, MoreMountains.Tools.TriggerAndCollisionMask.OnTriggerExit = 1 << 2,
  MoreMountains.Tools.TriggerAndCollisionMask.OnCollisionEnter = 1 << 3, MoreMountains.Tools.TriggerAndCollisionMask.OnCollisionStay = 1 << 4, MoreMountains.Tools.TriggerAndCollisionMask.OnCollisionExit = 1 << 5, MoreMountains.Tools.TriggerAndCollisionMask.OnTriggerEnter2D = 1 << 6,
  MoreMountains.Tools.TriggerAndCollisionMask.OnTriggerStay2D = 1 << 7, MoreMountains.Tools.TriggerAndCollisionMask.OnTriggerExit2D = 1 << 8, MoreMountains.Tools.TriggerAndCollisionMask.OnCollisionEnter2D = 1 << 9, MoreMountains.Tools.TriggerAndCollisionMask.OnCollisionStay2D = 1 << 10,
  MoreMountains.Tools.TriggerAndCollisionMask.OnCollisionExit2D = 1 << 11, MoreMountains.Tools.TriggerAndCollisionMask.OnAnyTrigger3D = OnTriggerEnter | OnTriggerStay | OnTriggerExit, MoreMountains.Tools.TriggerAndCollisionMask.OnAnyCollision3D = OnCollisionEnter | OnCollisionStay | OnCollisionExit, MoreMountains.Tools.TriggerAndCollisionMask.OnAnyTrigger2D = OnTriggerEnter2D | OnTriggerStay2D | OnTriggerExit2D,
  MoreMountains.Tools.TriggerAndCollisionMask.OnAnyCollision2D = OnCollisionEnter2D | OnCollisionStay2D | OnCollisionExit2D, MoreMountains.Tools.TriggerAndCollisionMask.OnAnyTrigger = OnAnyTrigger3D | OnAnyTrigger2D, MoreMountains.Tools.TriggerAndCollisionMask.OnAnyCollision = OnAnyCollision3D | OnAnyCollision2D, MoreMountains.Tools.TriggerAndCollisionMask.All_3D = OnAnyTrigger3D | OnAnyCollision3D,
  MoreMountains.Tools.TriggerAndCollisionMask.All_2D = OnAnyTrigger2D | OnAnyCollision2D, MoreMountains.Tools.TriggerAndCollisionMask.All = All_3D | All_2D
}