Corgi Engine  v9.2
MMRandomInstantiator.cs File Reference

Classes

class  MoreMountains.Tools.MMRandomInstantiator
 Add this class to an empty object, bind a few prefabs into its RandomPool slots, and it'll instantiate one of them at its position/rotation on Start or Awake You can also call its InstantiateRandomObject method at any time, and it'll instantiate another random object on demand, potentially destroying the previous one if you decide so More...
 

Namespaces

namespace  MoreMountains
 
namespace  MoreMountains.Tools