Corgi Engine  v9.2
MMF_CorgiEngineFloatingText.cs File Reference

Classes

class  MoreMountains.CorgiEngine.MMF_CorgiEngineFloatingText
 This feedback lets you trigger the appearance of a floating text, that will reflect the damage done to the target Health component. This requires that a MMFloatingTextSpawner be correctly setup in the scene, otherwise nothing will happen. To do so, create a new empty object, add a MMFloatingTextSpawner to it. Drag (at least) one MMFloatingText prefab into its PooledSimpleMMFloatingText slot. You'll find such prefabs already made in the MMTools/Tools/MMFloatingText/Prefabs folder, but feel free to create your own. More...
 

Namespaces

namespace  MoreMountains
 
namespace  MoreMountains.CorgiEngine