| This is a replacement InputManager if you prefer using Unity's InputSystem over the legacy one, in a multiplayer context. It requires to be put on an (ideally empty) game object, accompanied by a PlayerInput component, with Actions bound, and Behavior set to SendMessages Note that it's not the default solution in the engine at the moment, because older versions of Unity don't support it, and most people still prefer not using it You can see an example of how to set it up in the MinimalLevel_InputSystem_Multiplayer demo scene More...
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