Corgi Engine  v9.0
CharacterParticles.cs File Reference

Classes

class  MoreMountains.CorgiEngine.CharacterParticles
 Add this component to a Character and bind ParticleSystems to it to have it emit particles when certain states are active. You can have a look at the RetroCorgi demo character for examples of how to use it. More...
 

Namespaces

namespace  MoreMountains
 
namespace  MoreMountains.CorgiEngine