Corgi Engine  v9.0
CharacterHandleSecondaryWeapon.cs File Reference

Classes

class  MoreMountains.CorgiEngine.CharacterHandleSecondaryWeapon
 Add this class to a character so it can use weapons Note that this component will trigger animations (if their parameter is present in the Animator), based on the current weapon's Animations Animator parameters : defined from the Weapon's inspector More...
 

Namespaces

namespace  MoreMountains
 
namespace  MoreMountains.CorgiEngine