Corgi Engine
v9.2
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Classes | |
class | MoreMountains.Tools.AIActionsList |
class | MoreMountains.Tools.AITransitionsList |
struct | MoreMountains.Tools.AIStateEvent |
class | MoreMountains.Tools.AIState |
A State is a combination of one or more actions, and one or more transitions. An example of a state could be "_patrolling until an enemy gets in range_". More... | |
Namespaces | |
namespace | MoreMountains |
namespace | MoreMountains.Tools |