Add this to a Cinemachine virtual camera and it'll be able to listen to MMCinemachinePriorityEvent, usually triggered by a MMFeedbackCinemachineTransition
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Add this to a Cinemachine virtual camera and it'll be able to listen to MMCinemachinePriorityEvent, usually triggered by a MMFeedbackCinemachineTransition
◆ GetDeltaTime()
virtual float MoreMountains.FeedbacksForThirdParty.MMCinemachinePriorityListener.GetDeltaTime |
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◆ GetTime()
virtual float MoreMountains.FeedbacksForThirdParty.MMCinemachinePriorityListener.GetTime |
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◆ Channel
int MoreMountains.FeedbacksForThirdParty.MMCinemachinePriorityListener.Channel = 0 |
the channel to listen to - has to match the one on the feedback
◆ ChannelMode
MMChannelModes MoreMountains.FeedbacksForThirdParty.MMCinemachinePriorityListener.ChannelMode = MMChannelModes.Int |
◆ MMChannelDefinition
MMChannel MoreMountains.FeedbacksForThirdParty.MMCinemachinePriorityListener.MMChannelDefinition = null |
the MMChannel definition asset to use to listen for events. The feedbacks targeting this shaker will have to reference that same MMChannel definition to receive events - to create a MMChannel, right click anywhere in your project (usually in a Data folder) and go MoreMountains > MMChannel, then name it with some unique name
◆ TimescaleMode
TimescaleModes MoreMountains.FeedbacksForThirdParty.MMCinemachinePriorityListener.TimescaleMode = TimescaleModes.Scaled |
The documentation for this class was generated from the following file: