Corgi Engine
v8.8
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This feedback lets you control the offset of the lower left corner of the rectangle relative to the lower left anchor, and the offset of the upper right corner of the rectangle relative to the upper right anchor. More...
Public Attributes | |
RectTransform | TargetRectTransform |
sets the inspector color for this feedback More... | |
bool | ModifyOffsetMin = true |
whether we should modify the offset min or not More... | |
MMTweenType | OffsetMinCurve = new MMTweenType(new AnimationCurve(new Keyframe(0, 0), new Keyframe(1, 1))) |
the curve to animate the min offset on More... | |
Vector2 | OffsetMinRemapZero = Vector2.zero |
the value to remap the min curve's 0 on More... | |
Vector2 | OffsetMinRemapOne = Vector2.one |
the value to remap the min curve's 1 on More... | |
bool | ModifyOffsetMax = true |
whether we should modify the offset max or not More... | |
MMTweenType | OffsetMaxCurve = new MMTweenType(new AnimationCurve(new Keyframe(0, 0), new Keyframe(1, 1))) |
the curve to animate the max offset on More... | |
Vector2 | OffsetMaxRemapZero = Vector2.zero |
the value to remap the max curve's 0 on More... | |
Vector2 | OffsetMaxRemapOne = Vector2.one |
the value to remap the max curve's 1 on More... | |
Public Attributes inherited from MoreMountains.Feedbacks.MMFeedbackBase | |
Modes | Mode = Modes.OverTime |
whether the feedback should affect the target property instantly or over a period of time More... | |
float | Duration = 0.2f |
how long the target property should change over time More... | |
bool | StartsOff = false |
whether or not that target property should be turned off on start More... | |
bool | RelativeValues = true |
whether or not the values should be relative or not More... | |
bool | AllowAdditivePlays = false |
if this is true, calling that feedback will trigger it, even if it's in progress. If it's false, it'll prevent any new Play until the current one is over More... | |
bool | DisableOnStop = false |
if this is true, the target object will be disabled on stop More... | |
Public Attributes inherited from MoreMountains.Feedbacks.MMFeedback | |
bool | Active = true |
whether or not this feedback is active More... | |
string | Label = "MMFeedback" |
the name of this feedback to display in the inspector More... | |
float | Chance = 100f |
the chance of this feedback happening (in percent : 100 : happens all the time, 0 : never happens, 50 : happens once every two calls, etc) More... | |
MMFeedbackTiming | Timing |
a number of timing-related values (delay, repeat, etc) More... | |
bool | DebugActive = false |
whether or not this feedback is in debug mode More... | |
Protected Member Functions | |
override void | FillTargets () |
Fills our list of targets, meant to be extended More... | |
Protected Member Functions inherited from MoreMountains.Feedbacks.MMFeedbackBase | |
override void | CustomInitialization (GameObject owner) |
On init we turn the target property off if needed More... | |
virtual void | PrepareTargets () |
Creates a new list, fills the targets, and initializes them More... | |
virtual void | OnValidate () |
On validate (if a value has changed in the inspector), we reinitialize what needs to be More... | |
virtual void | InitializeTargets () |
Initializes each target in the list More... | |
override void | CustomPlayFeedback (Vector3 position, float feedbacksIntensity=1.0f) |
On Play we turn our target property on and start an over time coroutine if needed More... | |
virtual void | Instant () |
Plays an instant feedback More... | |
virtual IEnumerator | UpdateValueSequence (float feedbacksIntensity) |
This coroutine will modify the values on the target property More... | |
virtual void | SetValues (float time, float feedbacksIntensity) |
Sets the various values on the target property on a specified time (between 0 and 1) More... | |
override void | CustomStopFeedback (Vector3 position, float feedbacksIntensity=1) |
Turns the target property object off on stop if needed More... | |
virtual void | Turn (bool status) |
Turns the target object on or off More... | |
Protected Member Functions inherited from MoreMountains.Feedbacks.MMFeedback | |
virtual void | OnEnable () |
virtual IEnumerator | PlayCoroutine (Vector3 position, float feedbacksIntensity=1.0f) |
An internal coroutine delaying the initial play of the feedback More... | |
virtual void | RegularPlay (Vector3 position, float feedbacksIntensity=1.0f) |
Triggers delaying coroutines if needed More... | |
virtual IEnumerator | InfinitePlay (Vector3 position, float feedbacksIntensity=1.0f) |
Internal coroutine used for repeated play without end More... | |
virtual IEnumerator | RepeatedPlay (Vector3 position, float feedbacksIntensity=1.0f) |
Internal coroutine used for repeated play More... | |
virtual IEnumerator | SequenceCoroutine (Vector3 position, float feedbacksIntensity=1.0f) |
A coroutine used to play this feedback on a sequence More... | |
virtual float | ApplyDirection (float normalizedTime) |
Returns a new value of the normalized time based on the current play direction of this feedback More... | |
virtual float | ApplyTimeMultiplier (float duration) |
Applies the host MMFeedbacks' time multiplier to this feedback More... | |
virtual void | CustomReset () |
This method describes what happens when the feedback gets reset More... | |
Additional Inherited Members | |
Public Types inherited from MoreMountains.Feedbacks.MMFeedbackBase | |
enum | Modes { Modes.OverTime, Modes.Instant } |
the possible modes for this feedback More... | |
Public Member Functions inherited from MoreMountains.Feedbacks.MMFeedback | |
virtual MMChannelData | ChannelData (int channel) |
virtual void | Initialization (GameObject owner) |
Initializes the feedback and its timing related variables More... | |
virtual void | Play (Vector3 position, float feedbacksIntensity=1.0f) |
Plays the feedback More... | |
virtual void | Stop (Vector3 position, float feedbacksIntensity=1.0f) |
Stops all feedbacks from playing. Will stop repeating feedbacks, and call custom stop implementations More... | |
virtual void | ResetFeedback () |
Calls this feedback's custom reset More... | |
virtual void | SetSequence (MMSequence newSequence) |
Use this method to change this feedback's sequence at runtime More... | |
virtual void | SetDelayBetweenRepeats (float delay) |
Use this method to specify a new delay between repeats at runtime More... | |
virtual void | SetInitialDelay (float delay) |
Use this method to specify a new initial delay at runtime More... | |
Static Public Attributes inherited from MoreMountains.Feedbacks.MMFeedbackBase | |
static bool | FeedbackTypeAuthorized = true |
a static bool used to disable all feedbacks of this type at once More... | |
Protected Attributes inherited from MoreMountains.Feedbacks.MMFeedbackBase | |
List< MMFeedbackBaseTarget > | _targets |
Coroutine | _coroutine = null |
Protected Attributes inherited from MoreMountains.Feedbacks.MMFeedback | |
float | _lastPlayTimestamp = -1f |
int | _playsLeft |
bool | _initialized = false |
Coroutine | _playCoroutine |
Coroutine | _infinitePlayCoroutine |
Coroutine | _sequenceCoroutine |
Coroutine | _repeatedPlayCoroutine |
int | _sequenceTrackID = 0 |
MMFeedbacks | _hostMMFeedbacks |
float | _beatInterval |
bool | BeatThisFrame = false |
int | LastBeatIndex = 0 |
int | CurrentSequenceIndex = 0 |
float | LastBeatTimestamp = 0f |
bool | _isHostMMFeedbacksNotNull |
MMChannelData | _channelData |
Properties inherited from MoreMountains.Feedbacks.MMFeedbackBase | |
override float? | FeedbackDuration [get, set] |
the duration of this feedback is the duration of the target property, or 0 if instant More... | |
Properties inherited from MoreMountains.Feedbacks.MMFeedback | |
GameObject | Owner [get, set] |
the Owner of the feedback, as defined when calling the Initialization method More... | |
virtual IEnumerator | Pause [get] |
set this to true if your feedback should pause the execution of the feedback sequence More... | |
virtual bool | HoldingPause [get] |
if this is true, this feedback will wait until all previous feedbacks have run More... | |
virtual bool | LooperPause [get] |
if this is true, this feedback will wait until all previous feedbacks have run, then run all previous feedbacks again More... | |
virtual bool | ScriptDrivenPause [get, set] |
if this is true, this feedback will pause and wait until Resume() is called on its parent MMFeedbacks to resume execution More... | |
virtual float | ScriptDrivenPauseAutoResume [get, set] |
if this is a positive value, the feedback will auto resume after that duration if it hasn't been resumed via script already More... | |
virtual bool | LooperStart [get] |
if this is true, this feedback will wait until all previous feedbacks have run, then run all previous feedbacks again More... | |
virtual bool | InCooldown [get] |
returns true if this feedback is in cooldown at this time (and thus can't play), false otherwise More... | |
virtual bool | IsPlaying [get, set] |
if this is true, this feedback is currently playing More... | |
float | FeedbackTime [get] |
the time (or unscaled time) based on the selected Timing settings More... | |
float | FeedbackDeltaTime [get] |
the delta time (or unscaled delta time) based on the selected Timing settings More... | |
float | TotalDuration [get] |
The total duration of this feedback : total = initial delay + duration * (number of repeats + delay between repeats) More... | |
virtual float | FeedbackStartedAt [get] |
virtual float | FeedbackDuration [get, set] |
virtual bool | FeedbackPlaying [get] |
whether or not this feedback is playing right now More... | |
virtual bool | NormalPlayDirection [get] |
Returns true if this feedback should play normally, or false if it should play in rewind More... | |
virtual bool | ShouldPlayInThisSequenceDirection [get] |
Returns true if this feedback should play in the current parent MMFeedbacks direction, according to its MMFeedbacksDirectionCondition setting More... | |
virtual float? | FinalNormalizedTime [get] |
Returns the t value at which to evaluate a curve at the end of this feedback's play time More... | |
This feedback lets you control the offset of the lower left corner of the rectangle relative to the lower left anchor, and the offset of the upper right corner of the rectangle relative to the upper right anchor.
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protectedvirtual |
Fills our list of targets, meant to be extended
Implements MoreMountains.Feedbacks.MMFeedbackBase.
bool MoreMountains.Feedbacks.MMFeedbackRectTransformOffset.ModifyOffsetMax = true |
whether we should modify the offset max or not
bool MoreMountains.Feedbacks.MMFeedbackRectTransformOffset.ModifyOffsetMin = true |
whether we should modify the offset min or not
MMTweenType MoreMountains.Feedbacks.MMFeedbackRectTransformOffset.OffsetMaxCurve = new MMTweenType(new AnimationCurve(new Keyframe(0, 0), new Keyframe(1, 1))) |
the curve to animate the max offset on
Vector2 MoreMountains.Feedbacks.MMFeedbackRectTransformOffset.OffsetMaxRemapOne = Vector2.one |
the value to remap the max curve's 1 on
Vector2 MoreMountains.Feedbacks.MMFeedbackRectTransformOffset.OffsetMaxRemapZero = Vector2.zero |
the value to remap the max curve's 0 on
MMTweenType MoreMountains.Feedbacks.MMFeedbackRectTransformOffset.OffsetMinCurve = new MMTweenType(new AnimationCurve(new Keyframe(0, 0), new Keyframe(1, 1))) |
the curve to animate the min offset on
Vector2 MoreMountains.Feedbacks.MMFeedbackRectTransformOffset.OffsetMinRemapOne = Vector2.one |
the value to remap the min curve's 1 on
Vector2 MoreMountains.Feedbacks.MMFeedbackRectTransformOffset.OffsetMinRemapZero = Vector2.zero |
the value to remap the min curve's 0 on
RectTransform MoreMountains.Feedbacks.MMFeedbackRectTransformOffset.TargetRectTransform |
sets the inspector color for this feedback
The RectTransform we want to modify