This page describes how to add an inventory to your game.

The Inventory Engine

Starting in v4.0, the Corgi Engine comes with the Inventory Engine, More Mountains’ complete and autonomous inventory solution. It also comes packed with 2 demo scenes and ready to use items, so you don’t have to worry about plugging one into the other, it’s already setup for you to use.

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The Inventory Engine in action in the FeaturesWeapons demo scene

The Inventory Engine is designed to be simple yet flexible, and if you want to use it, it’s recommended that you read its dedicated documentation.

Corgi Engine specifics

There are a few additions included in the Corgi Engine to make using the Inventory Engine even more seamless :

  • CharacterInventory : a new Ability, that will allow you to bind up to three inventories to your character. You just need to type their names into the main, weapon and hotbar inventories, and the rest is taken care of.
  • FeaturesInventory and FeaturesWeapons : two demo scenes focused on inventory features, such as picking items, equipping weapons, using stimpacks, etc. Great to get a quick glance of the possibilities offered by the combination of these two assets.