_beatInterval | MoreMountains.Feedbacks.MMFeedback | protected |
_channelData | MoreMountains.Feedbacks.MMFeedback | protected |
_coroutine | MoreMountains.Feedbacks.MMFeedbackLight | protected |
_hostMMFeedbacks | MoreMountains.Feedbacks.MMFeedback | protected |
_infinitePlayCoroutine | MoreMountains.Feedbacks.MMFeedback | protected |
_initialIntensity | MoreMountains.Feedbacks.MMFeedbackLight | protected |
_initialized | MoreMountains.Feedbacks.MMFeedback | protected |
_initialRange | MoreMountains.Feedbacks.MMFeedbackLight | protected |
_initialShadowStrength | MoreMountains.Feedbacks.MMFeedbackLight | protected |
_isHostMMFeedbacksNotNull | MoreMountains.Feedbacks.MMFeedback | protected |
_lastPlayTimestamp | MoreMountains.Feedbacks.MMFeedback | protected |
_playCoroutine | MoreMountains.Feedbacks.MMFeedback | protected |
_playsLeft | MoreMountains.Feedbacks.MMFeedback | protected |
_repeatedPlayCoroutine | MoreMountains.Feedbacks.MMFeedback | protected |
_sequenceCoroutine | MoreMountains.Feedbacks.MMFeedback | protected |
_sequenceTrackID | MoreMountains.Feedbacks.MMFeedback | protected |
Active | MoreMountains.Feedbacks.MMFeedback | |
AllowAdditivePlays | MoreMountains.Feedbacks.MMFeedbackLight | |
ApplyDirection(float normalizedTime) | MoreMountains.Feedbacks.MMFeedback | protectedvirtual |
ApplyTimeMultiplier(float duration) | MoreMountains.Feedbacks.MMFeedback | protectedvirtual |
BeatThisFrame | MoreMountains.Feedbacks.MMFeedback | protected |
BoundLight | MoreMountains.Feedbacks.MMFeedbackLight | |
Chance | MoreMountains.Feedbacks.MMFeedback | |
Channel | MoreMountains.Feedbacks.MMFeedbackLight | |
ChannelData(int channel) | MoreMountains.Feedbacks.MMFeedback | virtual |
ColorOverTime | MoreMountains.Feedbacks.MMFeedbackLight | |
CurrentSequenceIndex | MoreMountains.Feedbacks.MMFeedback | protected |
CustomInitialization(GameObject owner) | MoreMountains.Feedbacks.MMFeedbackLight | protectedvirtual |
CustomPlayFeedback(Vector3 position, float feedbacksIntensity=1.0f) | MoreMountains.Feedbacks.MMFeedbackLight | protectedvirtual |
CustomReset() | MoreMountains.Feedbacks.MMFeedback | protectedvirtual |
CustomStopFeedback(Vector3 position, float feedbacksIntensity=1) | MoreMountains.Feedbacks.MMFeedbackLight | protectedvirtual |
DebugActive | MoreMountains.Feedbacks.MMFeedback | |
DisableOnStop | MoreMountains.Feedbacks.MMFeedbackLight | |
Duration | MoreMountains.Feedbacks.MMFeedbackLight | |
EventOriginTransform | MoreMountains.Feedbacks.MMFeedbackLight | |
EventRange | MoreMountains.Feedbacks.MMFeedbackLight | |
FeedbackDeltaTime | MoreMountains.Feedbacks.MMFeedback | |
FeedbackDuration | MoreMountains.Feedbacks.MMFeedbackLight | |
FeedbackPlaying | MoreMountains.Feedbacks.MMFeedback | |
FeedbackStartedAt | MoreMountains.Feedbacks.MMFeedback | |
FeedbackTime | MoreMountains.Feedbacks.MMFeedback | |
FeedbackTypeAuthorized | MoreMountains.Feedbacks.MMFeedbackLight | static |
FinalNormalizedTime | MoreMountains.Feedbacks.MMFeedback | protected |
HoldingPause | MoreMountains.Feedbacks.MMFeedback | |
InCooldown | MoreMountains.Feedbacks.MMFeedback | |
InfinitePlay(Vector3 position, float feedbacksIntensity=1.0f) | MoreMountains.Feedbacks.MMFeedback | protectedvirtual |
Initialization(GameObject owner) | MoreMountains.Feedbacks.MMFeedback | virtual |
InstantColor | MoreMountains.Feedbacks.MMFeedbackLight | |
InstantIntensity | MoreMountains.Feedbacks.MMFeedbackLight | |
InstantRange | MoreMountains.Feedbacks.MMFeedbackLight | |
InstantShadowStrength | MoreMountains.Feedbacks.MMFeedbackLight | |
IntensityCurve | MoreMountains.Feedbacks.MMFeedbackLight | |
IsPlaying | MoreMountains.Feedbacks.MMFeedback | |
Label | MoreMountains.Feedbacks.MMFeedback | |
LastBeatIndex | MoreMountains.Feedbacks.MMFeedback | protected |
LastBeatTimestamp | MoreMountains.Feedbacks.MMFeedback | protected |
LightSequence(float intensityMultiplier) | MoreMountains.Feedbacks.MMFeedbackLight | protectedvirtual |
LooperPause | MoreMountains.Feedbacks.MMFeedback | |
LooperStart | MoreMountains.Feedbacks.MMFeedback | |
Mode | MoreMountains.Feedbacks.MMFeedbackLight | |
Modes enum name | MoreMountains.Feedbacks.MMFeedbackLight | |
ModifyColor | MoreMountains.Feedbacks.MMFeedbackLight | |
NormalPlayDirection | MoreMountains.Feedbacks.MMFeedback | |
OnEnable() | MoreMountains.Feedbacks.MMFeedback | protectedvirtual |
Owner | MoreMountains.Feedbacks.MMFeedback | |
Pause | MoreMountains.Feedbacks.MMFeedback | |
Play(Vector3 position, float feedbacksIntensity=1.0f) | MoreMountains.Feedbacks.MMFeedback | virtual |
PlayCoroutine(Vector3 position, float feedbacksIntensity=1.0f) | MoreMountains.Feedbacks.MMFeedback | protectedvirtual |
RangeCurve | MoreMountains.Feedbacks.MMFeedbackLight | |
RegularPlay(Vector3 position, float feedbacksIntensity=1.0f) | MoreMountains.Feedbacks.MMFeedback | protectedvirtual |
RelativeValues | MoreMountains.Feedbacks.MMFeedbackLight | |
RemapIntensityOne | MoreMountains.Feedbacks.MMFeedbackLight | |
RemapIntensityZero | MoreMountains.Feedbacks.MMFeedbackLight | |
RemapRangeOne | MoreMountains.Feedbacks.MMFeedbackLight | |
RemapRangeZero | MoreMountains.Feedbacks.MMFeedbackLight | |
RemapShadowStrengthOne | MoreMountains.Feedbacks.MMFeedbackLight | |
RemapShadowStrengthZero | MoreMountains.Feedbacks.MMFeedbackLight | |
RepeatedPlay(Vector3 position, float feedbacksIntensity=1.0f) | MoreMountains.Feedbacks.MMFeedback | protectedvirtual |
ResetFeedback() | MoreMountains.Feedbacks.MMFeedback | virtual |
ResetShakerValuesAfterShake | MoreMountains.Feedbacks.MMFeedbackLight | |
ResetTargetValuesAfterShake | MoreMountains.Feedbacks.MMFeedbackLight | |
ScriptDrivenPause | MoreMountains.Feedbacks.MMFeedback | |
ScriptDrivenPauseAutoResume | MoreMountains.Feedbacks.MMFeedback | |
SequenceCoroutine(Vector3 position, float feedbacksIntensity=1.0f) | MoreMountains.Feedbacks.MMFeedback | protectedvirtual |
SetDelayBetweenRepeats(float delay) | MoreMountains.Feedbacks.MMFeedback | virtual |
SetInitialDelay(float delay) | MoreMountains.Feedbacks.MMFeedback | virtual |
SetLightValues(float time, float intensityMultiplier) | MoreMountains.Feedbacks.MMFeedbackLight | protectedvirtual |
SetSequence(MMSequence newSequence) | MoreMountains.Feedbacks.MMFeedback | virtual |
ShadowStrengthCurve | MoreMountains.Feedbacks.MMFeedbackLight | |
ShouldPlayInThisSequenceDirection | MoreMountains.Feedbacks.MMFeedback | |
StartsOff | MoreMountains.Feedbacks.MMFeedbackLight | |
Stop(Vector3 position, float feedbacksIntensity=1.0f) | MoreMountains.Feedbacks.MMFeedback | virtual |
Timing | MoreMountains.Feedbacks.MMFeedback | |
TotalDuration | MoreMountains.Feedbacks.MMFeedback | |
Turn(bool status) | MoreMountains.Feedbacks.MMFeedbackLight | protectedvirtual |
UseRange | MoreMountains.Feedbacks.MMFeedbackLight | |