Corgi Engine  v8.8
MoreMountains.CorgiEngine.BouncyProjectile Member List

This is the complete list of members for MoreMountains.CorgiEngine.BouncyProjectile, including all inherited members.

_bouncesLeftMoreMountains.CorgiEngine.BouncyProjectileprotected
_colliderMoreMountains.CorgiEngine.Projectileprotected
_damageOnTouchMoreMountains.CorgiEngine.Projectileprotected
_facingRightInitiallyMoreMountains.CorgiEngine.Projectileprotected
_healthMoreMountains.CorgiEngine.Projectileprotected
_hit2DMoreMountains.CorgiEngine.Projectileprotected
_initialFlipXMoreMountains.CorgiEngine.Projectileprotected
_initialInvulnerabilityDurationWFSMoreMountains.CorgiEngine.Projectileprotected
_initialLocalScaleMoreMountains.CorgiEngine.Projectileprotected
_initialSpeedMoreMountains.CorgiEngine.Projectileprotected
_movementMoreMountains.CorgiEngine.Projectileprotected
_ownerMoreMountains.CorgiEngine.Projectileprotected
_positionLastFrameMoreMountains.CorgiEngine.BouncyProjectileprotected
_randomAmountOfBouncesMoreMountains.CorgiEngine.BouncyProjectileprotected
_randomSpeedModifierMoreMountains.CorgiEngine.BouncyProjectileprotected
_raycastDestinationMoreMountains.CorgiEngine.Projectileprotected
_raycastDirectionMoreMountains.CorgiEngine.BouncyProjectileprotected
_raycastOriginMoreMountains.CorgiEngine.Projectileprotected
_raycastSkinSecurityMoreMountains.CorgiEngine.Projectileprotectedstatic
_reflectedDirectionMoreMountains.CorgiEngine.BouncyProjectileprotected
_spawnerIsFacingRightMoreMountains.CorgiEngine.Projectileprotected
_spriteRendererMoreMountains.CorgiEngine.Projectileprotected
_weaponMoreMountains.CorgiEngine.Projectileprotected
AccelerationMoreMountains.CorgiEngine.Projectile
AmountOfBouncesMoreMountains.CorgiEngine.BouncyProjectile
Awake()MoreMountains.CorgiEngine.Projectileprotectedvirtual
Bounce(RaycastHit2D hit)MoreMountains.CorgiEngine.BouncyProjectileprotectedvirtual
BounceFeedbackMoreMountains.CorgiEngine.BouncyProjectile
BounceLayersMoreMountains.CorgiEngine.BouncyProjectile
BounceRaycastLengthMoreMountains.CorgiEngine.BouncyProjectile
BoundsBasedOnMoreMountains.Tools.MMObjectBounds
CheckForCollider()MoreMountains.CorgiEngine.Projectileprotectedvirtual
Colliding(GameObject collider)MoreMountains.CorgiEngine.BouncyProjectileprotectedvirtual
DamageOwnerMoreMountains.CorgiEngine.Projectile
DefineBoundsChoice()MoreMountains.Tools.MMObjectBoundsprotectedvirtual
Destroy()MoreMountains.Tools.MMPoolableObjectvirtual
DirectionMoreMountains.CorgiEngine.Projectile
DirectionCanBeChangedBySpawnerMoreMountains.CorgiEngine.Projectile
EvaluateHit(RaycastHit2D hit)MoreMountains.CorgiEngine.BouncyProjectileprotectedvirtual
Events()MoreMountains.Tools.MMPoolableObject
ExecuteOnDisableMoreMountains.Tools.MMPoolableObject
ExecuteOnEnableMoreMountains.Tools.MMPoolableObject
FaceDirectionMoreMountains.CorgiEngine.Projectile
FixedUpdate()MoreMountains.CorgiEngine.Projectileprotectedvirtual
Flip()MoreMountains.CorgiEngine.Projectilevirtual
FlipValueMoreMountains.CorgiEngine.Projectile
GetBounds()MoreMountains.Tools.MMObjectBoundsvirtual
GetOwner()MoreMountains.CorgiEngine.Projectilevirtual
InitialInvulnerability()MoreMountains.CorgiEngine.Projectileprotectedvirtual
InitialInvulnerabilityDurationMoreMountains.CorgiEngine.Projectile
Initialization()MoreMountains.CorgiEngine.BouncyProjectileprotectedvirtual
LateUpdate()MoreMountains.CorgiEngine.BouncyProjectileprotectedvirtual
LifeTimeMoreMountains.Tools.MMPoolableObject
Movement()MoreMountains.CorgiEngine.Projectilevirtual
OnDisable()MoreMountains.CorgiEngine.Projectileprotectedvirtual
OnEnable()MoreMountains.CorgiEngine.Projectileprotectedvirtual
OnHit()MoreMountains.CorgiEngine.Projectileprotectedvirtual
OnHitDamageable()MoreMountains.CorgiEngine.Projectileprotectedvirtual
OnHitNonDamageable()MoreMountains.CorgiEngine.Projectileprotectedvirtual
OnKill()MoreMountains.CorgiEngine.Projectileprotectedvirtual
OnSpawnCompleteMoreMountains.Tools.MMPoolableObject
OnTriggerEnter2D(Collider2D collider)MoreMountains.CorgiEngine.BouncyProjectilevirtual
PreventedCollision2D(RaycastHit2D hit)MoreMountains.CorgiEngine.BouncyProjectilevirtual
ProjectileIsFacingRightMoreMountains.CorgiEngine.Projectile
Reset()MoreMountains.Tools.MMObjectBoundsprotectedvirtual
SetDamage(int newDamage)MoreMountains.CorgiEngine.Projectilevirtual
SetDirection(Vector3 newDirection, Quaternion newRotation, bool spawnerIsFacingRight=true)MoreMountains.CorgiEngine.Projectilevirtual
SetOwner(GameObject newOwner)MoreMountains.CorgiEngine.Projectilevirtual
SetWeapon(Weapon newWeapon)MoreMountains.CorgiEngine.Projectilevirtual
SizeMoreMountains.Tools.MMObjectBounds
SpawnSecurityCheckMoreMountains.CorgiEngine.Projectile
SpawnSecurityCheckLayerMaskMoreMountains.CorgiEngine.Projectile
SpeedMoreMountains.CorgiEngine.Projectile
SpeedModifierMoreMountains.CorgiEngine.BouncyProjectile
TargetDamageOnTouchMoreMountains.CorgiEngine.Projectile
TriggerOnSpawnComplete()MoreMountains.Tools.MMPoolableObjectvirtual
Update()MoreMountains.Tools.MMPoolableObjectprotectedvirtual
WaysToDetermineBounds enum nameMoreMountains.Tools.MMObjectBounds